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author | Brian Paul <brianp@vmware.com> | 2009-05-11 09:46:56 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-05-11 09:46:56 -0600 |
commit | 2223615e0a897434b41f86d22c41cb5dc9f8d67a (patch) | |
tree | e6124d03bd37e97d71a26110ccbfef8a2e0b13a6 /progs/miniglx | |
parent | 31865904d89929364025bfadcde153b4ea9ce7e3 (diff) |
mesa: Fixed a texture memory leak
The current texture for any particular texture unit is given an additional
reference in update_texture_state(); but if the context is closed before
that texture can be released (which is quite frequent in normal use, unless
a program unbinds and deletes the texture and renders without it to force
a call to update_texture_state(), the memory is lost.
This affects general Mesa; but the i965 is particularly affected because
it allocates a considerable amount of additional memory for each allocated
texture.
(cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
Diffstat (limited to 'progs/miniglx')
0 files changed, 0 insertions, 0 deletions