diff options
author | Michal Krol <michal@vmware.com> | 2009-12-12 16:48:32 +0100 |
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committer | Michal Krol <michal@vmware.com> | 2009-12-12 16:48:32 +0100 |
commit | a3eb0f718e19653a2ad8e49396c904183be456f3 (patch) | |
tree | 0092574c469ea586a6cab8b8ebb7ac62b8221a2a /progs/perf/glmain.c | |
parent | 491f384c3958067e6c4c994041f5d8d413b806bc (diff) | |
parent | 784cca9fa527de771754d76545970f78094b9adf (diff) |
Merge branch 'master' into glsl-pp-rework-2
Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'progs/perf/glmain.c')
-rw-r--r-- | progs/perf/glmain.c | 142 |
1 files changed, 127 insertions, 15 deletions
diff --git a/progs/perf/glmain.c b/progs/perf/glmain.c index 62d14259f8..69cdbce319 100644 --- a/progs/perf/glmain.c +++ b/progs/perf/glmain.c @@ -26,13 +26,13 @@ */ +#include <stdio.h> #include "glmain.h" #include <GL/glut.h> static int Win; static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_FALSE; /** Return time in seconds */ @@ -50,13 +50,133 @@ PerfSwapBuffers(void) } +/** make simple checkerboard texture object */ +GLuint +PerfCheckerTexture(GLsizei width, GLsizei height) +{ + const GLenum filter = GL_NEAREST; + GLubyte *img = (GLubyte *) malloc(width * height * 4); + GLint i, j, k; + GLuint obj; + + k = 0; + for (i = 0; i < height; i++) { + for (j = 0; j < width; j++) { + GLubyte color; + if (((i / 8) ^ (j / 8)) & 1) { + color = 0xff; + } + else { + color = 0x0; + } + img[k++] = color; + img[k++] = color; + img[k++] = color; + img[k++] = color; + } + } + + glGenTextures(1, &obj); + glBindTexture(GL_TEXTURE_2D, obj); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, img); + free(img); + + return obj; +} + + +static GLuint +CompileShader(GLenum type, const char *shader) +{ + GLuint sh; + GLint stat; + + sh = glCreateShader(type); + glShaderSource(sh, 1, (const GLchar **) &shader, NULL); + + glCompileShader(sh); + + glGetShaderiv(sh, GL_COMPILE_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetShaderInfoLog(sh, 1000, &len, log); + fprintf(stderr, "Error: problem compiling shader: %s\n", log); + exit(1); + } + + return sh; +} + + +/** Make shader program from given vert/frag shader text */ +GLuint +PerfShaderProgram(const char *vertShader, const char *fragShader) +{ + GLuint prog; + GLint stat; + + { + const char *version = (const char *) glGetString(GL_VERSION); + if ((version[0] != '2' && + version[0] != '3') || version[1] != '.') { + fprintf(stderr, "Error: GL version 2.x or better required\n"); + exit(1); + } + } + + prog = glCreateProgram(); + + if (vertShader) { + GLuint vs = CompileShader(GL_VERTEX_SHADER, vertShader); + glAttachShader(prog, vs); + } + if (fragShader) { + GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader); + glAttachShader(prog, fs); + } + + glLinkProgram(prog); + glGetProgramiv(prog, GL_LINK_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetProgramInfoLog(prog, 1000, &len, log); + fprintf(stderr, "Shader link error:\n%s\n", log); + exit(1); + } + + return prog; +} + + +int +PerfReshapeWindow( unsigned w, unsigned h ) +{ + if (glutGet(GLUT_SCREEN_WIDTH) < w || + glutGet(GLUT_SCREEN_HEIGHT) < h) + return 0; + + glutReshapeWindow( w, h ); + glutPostRedisplay(); + return 1; +} + + +GLboolean +PerfExtensionSupported(const char *ext) +{ + return glutExtensionSupported(ext); +} + + static void Idle(void) { - Xrot += 3.0; - Yrot += 4.0; - Zrot += 2.0; - glutPostRedisplay(); + PerfNextRound(); } @@ -90,13 +210,6 @@ Key(unsigned char key, int x, int y) (void) x; (void) y; switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; case 'z': Zrot -= step; break; @@ -141,15 +254,14 @@ main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); Win = glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); + glutIdleFunc(Idle); PerfInit(); glutMainLoop(); return 0; |