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authorMichal Krol <michal@vmware.com>2010-01-05 11:04:50 +0100
committerMichal Krol <michal@vmware.com>2010-01-05 11:04:50 +0100
commit9b21b3c52a8a7d58d08151d1a6bf25c472dec213 (patch)
treed9083b6af4e2e9b70a7fa6cd31bac45a36e0f6b6 /progs/samples/overlay.c
parent543b9566bdaa48fea2df1866fa1310c1cdbcde27 (diff)
parent1f9aa38f4e2be47229d92be2c1189c2b8d9c7133 (diff)
Merge branch 'master' into instanced-arrays
Conflicts: src/gallium/auxiliary/tgsi/tgsi_dump.c src/gallium/include/pipe/p_shader_tokens.h
Diffstat (limited to 'progs/samples/overlay.c')
-rw-r--r--progs/samples/overlay.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/progs/samples/overlay.c b/progs/samples/overlay.c
index 23b5a4793b..6087cef281 100644
--- a/progs/samples/overlay.c
+++ b/progs/samples/overlay.c
@@ -69,19 +69,19 @@ starRec stars[MAXSTARS];
float sinTable[MAXANGLES];
-float Sin(float angle)
+static float Sin(float angle)
{
return (sinTable[(GLint)angle]);
}
-float Cos(float angle)
+static float Cos(float angle)
{
return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
}
-void NewStar(GLint n, GLint d)
+static void NewStar(GLint n, GLint d)
{
if (rand()%4 == 0) {
@@ -103,7 +103,7 @@ void NewStar(GLint n, GLint d)
}
}
-void RotatePoint(float *x, float *y, float rotation)
+static void RotatePoint(float *x, float *y, float rotation)
{
float tmpX, tmpY;
@@ -113,7 +113,7 @@ void RotatePoint(float *x, float *y, float rotation)
*y = tmpY;
}
-void MoveStars(void)
+static void MoveStars(void)
{
float offset;
GLint n;
@@ -134,7 +134,7 @@ void MoveStars(void)
}
}
-GLenum StarPoint(GLint n)
+static GLenum StarPoint(GLint n)
{
float x0, y0, x1, y1, width;
GLint i;
@@ -182,7 +182,7 @@ GLenum StarPoint(GLint n)
}
}
-void ShowStars(void)
+static void ShowStars(void)
{
GLint n;
@@ -221,7 +221,7 @@ static void Init(void)
glDisable(GL_DITHER);
}
-void Reshape(int width, int height)
+static void Reshape(int width, int height)
{
windW = (GLint)width;
@@ -262,7 +262,7 @@ static void Key(unsigned char key, int x, int y)
}
}
-void Idle(void)
+static void Idle(void)
{
if (overlayInit == GL_FALSE) {