diff options
author | Eric Anholt <eric@anholt.net> | 2007-06-21 14:14:24 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2007-06-21 14:14:24 -0700 |
commit | 4fe48b4e8568896cdbc822323aeec0a41c72ff2a (patch) | |
tree | a32edaa514931bad2364b3877302eeaa3847131e /progs/tests/drawbuffers.c | |
parent | 5d9dc02cbecd94f822f853fd01878784596f4eba (diff) | |
parent | ed5ed6fe2f64f45eb3a43f9c57037d9e9b7fa5ea (diff) |
Merge branch 'origin' into i915-unification
Diffstat (limited to 'progs/tests/drawbuffers.c')
-rw-r--r-- | progs/tests/drawbuffers.c | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c index 8583bac0dd..5e89569380 100644 --- a/progs/tests/drawbuffers.c +++ b/progs/tests/drawbuffers.c @@ -19,6 +19,7 @@ static int Win; static int Width = 400, Height = 400; static GLuint FBobject, RBobjects[3]; static GLfloat Xrot = 0.0, Yrot = 0.0; +static GLuint Program; static void @@ -40,6 +41,8 @@ Display(void) GL_COLOR_ATTACHMENT1_EXT }; + glUseProgram_func(Program); + /* draw to user framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); @@ -71,10 +74,12 @@ Display(void) buffer); /* top half = colorbuffer 1 */ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glReadPixels(0, Height/2, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE, - buffer + Width * Height / 2 * 4); + glReadPixels(0, Height/2, Width, Height - Height / 2, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer + Width * (Height / 2) * 4); /* draw to window */ + glUseProgram_func(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glWindowPos2iARB(0, 0); glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); @@ -243,15 +248,15 @@ SetupShaders(void) " gl_FragData[1] = vec4(1.0) - gl_Color; \n" "}\n"; - GLuint fragShader, program; + GLuint fragShader; fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - program = glCreateProgram_func(); + Program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glLinkProgram_func(program); - CheckLink(program); - glUseProgram_func(program); + glAttachShader_func(Program, fragShader); + glLinkProgram_func(Program); + CheckLink(Program); + glUseProgram_func(Program); } |