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author | Brian Paul <brianp@vmware.com> | 2010-02-05 09:52:29 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-02-05 10:00:00 -0700 |
commit | f1d544d6a62fe950ddc113473cba83619caaec6b (patch) | |
tree | e46f12f1ab4294cbaa83845f274b0ef959965c9c /progs/tests/seccolor.c | |
parent | cea2b8d65609756fed46f3904db8a6945f0dd769 (diff) |
st/mesa: 'fix' point coord semantic info
This fixes the progs/glsl/pointcoord.c demo. But this isn't a proper fix.
We really need a TGSI_SEMANTIC_POINT_COORD label so that the draw module
can determine which fragment input / vertex output slot needs to be set
up with the point coordinate info. We've been using generic slot 0 so far.
This would also require telling the draw module about fragment shaders
(something it doesn't have at this time).
Diffstat (limited to 'progs/tests/seccolor.c')
0 files changed, 0 insertions, 0 deletions