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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/subtexrate.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/subtexrate.c')
-rw-r--r--progs/tests/subtexrate.c351
1 files changed, 0 insertions, 351 deletions
diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c
deleted file mode 100644
index 4bda970d06..0000000000
--- a/progs/tests/subtexrate.c
+++ /dev/null
@@ -1,351 +0,0 @@
-/*
- * Measure glTexSubImage and glCopyTexSubImage speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1024, WinHeight = 512;
-static GLint TexWidth = 512, TexHeight = 512;
-
-static GLuint TexObj = 1;
-
-static GLenum IntFormat = GL_RGBA8;
-static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
-
-static GLboolean DrawQuad = GL_TRUE;
-
-
-/**
- * draw teapot image, size TexWidth by TexHeight
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- glViewport(0, 0, TexWidth, TexHeight);
- glScissor(0, 0, TexWidth, TexHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) TexWidth / TexHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glRotatef(45, 0, 1, 0);
- glutSolidTeapot(2.3);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-/**
- * Do glCopyTexSubImage2D call (update texture with framebuffer data)
- * If doSubRect is true, do the copy in four pieces instead of all at once.
- */
-static void
-DoCopyTex(GLboolean doSubRect)
-{
- if (doSubRect) {
- /* copy in four parts */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
-#if 1
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
-#else
- /* scramble */
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
-#endif
- }
- else {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
- }
-}
-
-
-/**
- * Do glTexSubImage2D (update texture w/ user data)
- * If doSubRect, do update in four pieces, else all at once.
- */
-static void
-SubTex(GLboolean doSubRect, const GLubyte *image)
-{
- if (doSubRect) {
- /* four pieces */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
- glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
- else {
- /* all at once */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-}
-
-
-/**
- * Measure gl[Copy]TexSubImage rate.
- * This actually also includes time to render a quad and SwapBuffers.
- */
-static void
-RunTest(GLboolean copyTex, GLboolean doSubRect)
-{
- double t0, t1;
- int iters = 0;
- float copyRate, mbRate;
- float rot = 0.0;
- int bpp, r, g, b, a;
- int w, h;
- GLubyte *image = NULL;
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- bpp = (r + g + b + a) / 8;
-
- if (!copyTex) {
- /* read image from frame buffer */
- image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-
- glEnable(GL_TEXTURE_2D);
- glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
-
- do {
- if (copyTex)
- /* Framebuffer -> Texture */
- DoCopyTex(doSubRect);
- else {
- /* Main Mem -> Texture */
- SubTex(doSubRect, image);
- }
-
- /* draw textured quad */
- if (DrawQuad) {
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glTranslatef(1, 0, 0);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
-
- iters++;
- rot += 2.0;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (DrawQuad) {
- glutSwapBuffers();
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_TEXTURE_2D);
- if (image)
- free(image);
-
- if (doSubRect) {
- w = TexWidth / 2;
- h = TexHeight / 2;
- iters *= 4;
- }
- else {
- w = TexWidth;
- h = TexHeight;
- }
-
- copyRate = iters / (t1 - t0);
- mbRate = w * h * bpp * copyRate / (1024 * 1024);
-
- if (copyTex)
- printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- else
- printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
- if (!DrawQuad) {
- glutSwapBuffers();
- }
-
- RunTest(GL_FALSE, GL_FALSE);
- RunTest(GL_FALSE, GL_TRUE);
- RunTest(GL_TRUE, GL_FALSE);
- RunTest(GL_TRUE, GL_TRUE);
-
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* create initial, empty teximage */
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-nodraw") == 0)
- DrawQuad = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- Init();
-
- glutMainLoop();
- return 0;
-}