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| author | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
|---|---|---|
| committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
| commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
| tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /progs/tests/tex1d.c | |
| parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) | |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'progs/tests/tex1d.c')
0 files changed, 0 insertions, 0 deletions
