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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /progs/tests/texcmp.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'progs/tests/texcmp.c')
-rw-r--r--progs/tests/texcmp.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
index d1e829d1b7..c5d352fdae 100644
--- a/progs/tests/texcmp.c
+++ b/progs/tests/texcmp.c
@@ -106,6 +106,8 @@ static void Display( void )
glRotatef(Rot, 0, 0, 1);
glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+
glBegin(GL_POLYGON);
glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
@@ -115,7 +117,10 @@ static void Display( void )
glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+
/* info */
+ glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
glRasterPos3f(-1.2, -0.7, 0);
@@ -149,7 +154,7 @@ static void Reshape( int width, int height )
static void ReInit( GLenum TC, TEXTURE *Tx )
{
- GLint rv;
+ GLint rv, v;
if ((Tx->TC == TC) && (Tx->cData != NULL)) {
glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */
@@ -170,6 +175,24 @@ static void ReInit( GLenum TC, TEXTURE *Tx )
GL_UNSIGNED_BYTE, /* texture type */
Tx->data); /* the texture */
+
+ v = 0;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &v);
+ printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);
+
+ if (0) {
+ GLint r, g, b, a, l, i;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
+ printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n",
+ r, g, b, a, l, i);
+ }
+
/* okay, now cache the compressed texture */
Tx->TC = TC;
if (Tx->cData != NULL) {