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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/vparray.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/vparray.c')
-rw-r--r--progs/tests/vparray.c297
1 files changed, 0 insertions, 297 deletions
diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c
deleted file mode 100644
index 75160afd46..0000000000
--- a/progs/tests/vparray.c
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * Test vertex arrays with GL_NV_vertex_program
- *
- * Based on a stripped-down version of the isosurf demo.
- * The vertex program is trivial: compute the resulting
- * RGB color as a linear function of vertex XYZ.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include "GL/glew.h"
-#include "GL/glut.h"
-
-#define MAXVERTS 10000
-static float data[MAXVERTS][6];
-static GLint numverts;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLboolean useArrays = GL_TRUE;
-static GLboolean useProgram = GL_TRUE;
-static GLboolean useList = GL_FALSE;
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (numverts < MAXVERTS) {
- int result;
- result = fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- if (result == EOF) {
- break;
- }
- numverts++;
- }
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- printf("data = %p\n", (void *) data);
- fclose(f);
-}
-
-
-
-
-static void Display(void)
-{
- if (useProgram)
- glEnable(GL_VERTEX_PROGRAM_NV);
- else
- glDisable(GL_VERTEX_PROGRAM_NV);
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(xrot, 1, 0, 0);
- glRotatef(yrot, 0, 1, 0);
- glScalef(2, 2, 2);
- if (useArrays) {
- if (useProgram) {
- glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_NORMAL_ARRAY );
- }
-
- if (useList) {
- /* dumb, but a good test */
- glNewList(1,GL_COMPILE);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- glEndList();
- glCallList(1);
- }
- else {
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- }
-
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- glDisableClientState( GL_VERTEX_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- }
- else {
- int i;
- glBegin(GL_TRIANGLE_STRIP);
- for (i = 0; i < numverts; i++) {
- glNormal3fv( data[i] + 3 );
- glVertex3fv( data[i] + 0 );
- }
- glEnd();
- }
- glPopMatrix();
-
- if (glGetError())
- printf("Error!\n");
-
- glutSwapBuffers();
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- glEnable(GL_LIGHTING);
-}
-
-
-static void init_program(void)
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = color scale
- * c[31] = color bias
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# RGB is proportional to XYZ \n"
-
- "MUL R0, v[OPOS], c[30]; \n"
- "ADD o[COL0], R0, c[31]; \n"
-
- "# Continue with typical modelview/projection\n"
- "MOV R3, v[OPOS]; \n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "END";
-
- static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
- static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
-}
-
-
-static void init(void)
-{
- xrot = 0;
- yrot = 0;
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable(GL_NORMALIZE);
- InitMaterials();
- read_surface( "../demos/isosurf.dat" );
- init_program();
-}
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'a':
- useArrays = !useArrays;
- printf("use arrays: %s\n", useArrays ? "yes" : "no");
- break;
- case 'l':
- useList = !useList;
- printf("use list: %s\n", useList ? "yes" : "no");
- break;
- case 'p':
- useProgram = !useProgram;
- printf("use program: %s\n", useProgram ? "yes" : "no");
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- init();
-
- glutMainLoop();
- return 0;
-}