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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/long-fixed-func.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/long-fixed-func.c')
-rw-r--r--progs/trivial/long-fixed-func.c153
1 files changed, 0 insertions, 153 deletions
diff --git a/progs/trivial/long-fixed-func.c b/progs/trivial/long-fixed-func.c
deleted file mode 100644
index 4b6c412f9e..0000000000
--- a/progs/trivial/long-fixed-func.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * Enable as much fixed-function vertex processing state as possible
- * to test fixed-function -> program code generation.
- */
-
-
-
-#include <GL/glew.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(.8,0,0);
- glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.0, 0.9, -30.0);
- glEnd();
-
- glFlush();
-
- glutSwapBuffers();
-}
-
-
-static void
-Init(void)
-{
- GLubyte tex[16][16][4];
- GLfloat pos[4] = {5, 10, 3, 1.0};
- int i, j;
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- fflush(stderr);
-
- glClearColor(0.3, 0.1, 0.3, 0.0);
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i+j) & 1) {
- tex[i][j][0] = 100;
- tex[i][j][1] = 100;
- tex[i][j][2] = 100;
- tex[i][j][3] = 255;
- }
- else {
- tex[i][j][0] = 200;
- tex[i][j][1] = 200;
- tex[i][j][2] = 200;
- tex[i][j][3] = 255;
- }
- }
- }
-
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glEnable(GL_FOG);
-
- glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos);
-
- for (i = 0; i < 8; i++) {
- GLuint texObj;
-
- glEnable(GL_LIGHT0 + i);
- glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5);
- glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.);
- glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.);
- glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.);
- glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.);
- glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
-
- glActiveTexture(GL_TEXTURE0 + i);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glEnable(GL_TEXTURE_GEN_Q);
- glEnable(GL_TEXTURE_2D);
-
- glMatrixMode(GL_TEXTURE);
- glScalef(2.0, 1.0, 3.0);
-
- glGenTextures(1, &texObj);
- glBindTexture(GL_TEXTURE_2D, texObj);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- }
-
- glEnable(GL_LIGHTING);
- glActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- if (key == 27) {
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char **argv)
-{
- GLenum type = GLUT_RGB | GLUT_DOUBLE;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 250, 250);
- glutInitDisplayMode(type);
- if (glutCreateWindow(*argv) == GL_FALSE) {
- exit(1);
- }
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}