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| author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 14:04:03 -0700 |
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 14:04:03 -0700 |
| commit | f0b0794b3885a2fdfb168ec4521c7b5e942d3228 (patch) | |
| tree | 3cba7a8e4d3fa965480e9d1da9a05272ff880276 /progs/trivial/quad-offset-factor.c | |
| parent | 1519b93b7bc519e187d98f99715a01ba866286b1 (diff) | |
mesa: fix fixed-function test in get_fp_input_mask() - again.
The problem we're solving only occured when there was a user-defined
vertex shader but no fragment shader. Check for that case now.
Fixes glean api2 vertex array failure.
Diffstat (limited to 'progs/trivial/quad-offset-factor.c')
0 files changed, 0 insertions, 0 deletions
