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authorLuca Barbieri <luca@luca-barbieri.com>2010-04-12 09:36:28 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-04-12 12:13:15 +0200
commit507dc546c3da415036521fcf91e76af88c2cbf69 (patch)
treee8a1753eaff0cff20ea135ae75e9ff327766c351 /progs/trivial/tri-cull-both.c
parentf0b8677d57f32ea66c997dfc8c3bf06987c6ebcd (diff)
nvfx: avoid flushes in primitives
Currently we miscalculate the space needed to push vertices, causing flushes where they should not happen. Use a much more conservative estimate to fix it. It will be done better in the future (e.g. using the nv50 primitive splitter).
Diffstat (limited to 'progs/trivial/tri-cull-both.c')
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