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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /progs/util/shaderutil.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'progs/util/shaderutil.c')
-rw-r--r--progs/util/shaderutil.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 4db950016b..2f44c388d8 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -25,7 +25,11 @@ GLboolean
ShadersSupported(void)
{
const char *version = (const char *) glGetString(GL_VERSION);
- if (version[0] == '2' && version[1] == '.') {
+
+ /* NVIDIA binary drivers will return "3.0.0", and they clearly support
+ * shaders.
+ */
+ if (version[0] >= '2' && version[1] == '.') {
return GL_TRUE;
}
else if (glutExtensionSupported("GL_ARB_vertex_shader")
@@ -34,7 +38,8 @@ ShadersSupported(void)
fprintf(stderr, "Warning: Trying ARB GLSL instead of OpenGL 2.x. This may not work.\n");
return GL_TRUE;
}
- return GL_TRUE;
+ fprintf(stderr, "Sorry, GLSL not supported with this OpenGL.\n");
+ return GL_FALSE;
}
@@ -84,6 +89,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
f = fopen(filename, "r");
if (!f) {
fprintf(stderr, "Unable to open shader file %s\n", filename);
+ free(buffer);
return 0;
}
@@ -94,6 +100,8 @@ CompileShaderFile(GLenum shaderType, const char *filename)
shader = CompileShaderText(shaderType, buffer);
}
else {
+ fclose(f);
+ free(buffer);
return 0;
}