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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-07-29 01:07:52 +0200 |
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committer | Ben Skeggs <bskeggs@redhat.com> | 2009-07-29 09:40:35 +1000 |
commit | 84166a021fe7b4a05f03d0119d2954998f7f12c6 (patch) | |
tree | a2b70de73eef86f8e6a7024f1415ad8cc5f46216 /progs/util/shaderutil.h | |
parent | 987c59c486500780a9315d2a850e6121319f4e93 (diff) |
nv50: correct zeta formats
What was Z24S8 before is actually S8Z24, and what we had for Z16
is actually X8Z24. Now, we also have the REAL Z24S8 and I added
Z32_FLOAT as well; most of the formats need different tile_flags.
Diffstat (limited to 'progs/util/shaderutil.h')
0 files changed, 0 insertions, 0 deletions