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authorChristoph Bumiller <e0425955@student.tuwien.ac.at>2009-07-29 01:07:52 +0200
committerBen Skeggs <bskeggs@redhat.com>2009-07-29 09:40:35 +1000
commit84166a021fe7b4a05f03d0119d2954998f7f12c6 (patch)
treea2b70de73eef86f8e6a7024f1415ad8cc5f46216 /progs/util/shaderutil.h
parent987c59c486500780a9315d2a850e6121319f4e93 (diff)
nv50: correct zeta formats
What was Z24S8 before is actually S8Z24, and what we had for Z16 is actually X8Z24. Now, we also have the REAL Z24S8 and I added Z32_FLOAT as well; most of the formats need different tile_flags.
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