diff options
author | Vinson Lee <vlee@vmware.com> | 2009-11-03 14:41:08 -0700 |
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committer | Vinson Lee <vlee@vmware.com> | 2009-12-04 17:32:48 -0800 |
commit | 5683d7d43fd5a02b72f30a2a6d6a9bfeaf2fa781 (patch) | |
tree | 8e2c65591d98d3efa910262e0497326a7fa0dc18 /progs/util | |
parent | e5bc2a19bdaeeda2aa60562f6a580e27c74e9569 (diff) |
progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c475079ef2d901ba4506ebd53e19419cd46793ab)
Diffstat (limited to 'progs/util')
-rw-r--r-- | progs/util/shaderutil.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c index 629b6f1d97..36e07842c6 100644 --- a/progs/util/shaderutil.c +++ b/progs/util/shaderutil.c @@ -88,6 +88,7 @@ CompileShaderFile(GLenum shaderType, const char *filename) f = fopen(filename, "r"); if (!f) { fprintf(stderr, "Unable to open shader file %s\n", filename); + free(buffer); return 0; } @@ -98,6 +99,7 @@ CompileShaderFile(GLenum shaderType, const char *filename) shader = CompileShaderText(shaderType, buffer); } else { + free(buffer); return 0; } |