diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2010-01-12 11:25:02 +0800 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2010-01-12 11:25:02 +0800 |
commit | 562c127693200822f04a145db50add1be2425d7b (patch) | |
tree | 9441774fb212b17ddf2a364f06abc43f166cc00b /progs/vpglsl | |
parent | e5d351dcfde58777162552cf5cd2a9cd8299f4cd (diff) | |
parent | 077d6dd7508af88509dd0499c5dfbdaa186b4015 (diff) |
Merge branch 'master' into opengl-es-v2
Conflicts:
src/mesa/main/dd.h
Diffstat (limited to 'progs/vpglsl')
-rw-r--r-- | progs/vpglsl/SConscript | 11 | ||||
-rw-r--r-- | progs/vpglsl/psiz-mul.glsl | 2 | ||||
-rw-r--r-- | progs/vpglsl/vp-tris.c | 12 |
3 files changed, 9 insertions, 16 deletions
diff --git a/progs/vpglsl/SConscript b/progs/vpglsl/SConscript index 640c5dd847..787cb793af 100644 --- a/progs/vpglsl/SConscript +++ b/progs/vpglsl/SConscript @@ -1,13 +1,6 @@ -Import('env') +Import('*') -if not env['GLUT']: - Return() - -env = env.Clone() - -env.Prepend(LIBS = ['$GLUT_LIB']) - -env.Program( +progs_env.Program( target = 'vp-tris', source = ['vp-tris.c'], ) diff --git a/progs/vpglsl/psiz-mul.glsl b/progs/vpglsl/psiz-mul.glsl index 77f4a46b52..d2a90d8578 100644 --- a/progs/vpglsl/psiz-mul.glsl +++ b/progs/vpglsl/psiz-mul.glsl @@ -1,6 +1,6 @@ void main() { gl_FrontColor = gl_Color; - gl_PointSize = 10 * gl_Color.x; + gl_PointSize = 10.0 * gl_Color.x; gl_Position = gl_Vertex; } diff --git a/progs/vpglsl/vp-tris.c b/progs/vpglsl/vp-tris.c index b2b0508091..6a1fa3d3bf 100644 --- a/progs/vpglsl/vp-tris.c +++ b/progs/vpglsl/vp-tris.c @@ -84,9 +84,9 @@ static void check_link(GLuint prog) static void setup_uniforms() { { - GLuint loc1f = glGetUniformLocationARB(program, "Offset1f"); - GLuint loc2f = glGetUniformLocationARB(program, "Offset2f"); - GLuint loc4f = glGetUniformLocationARB(program, "Offset4f"); + GLint loc1f = glGetUniformLocationARB(program, "Offset1f"); + GLint loc2f = glGetUniformLocationARB(program, "Offset2f"); + GLint loc4f = glGetUniformLocationARB(program, "Offset4f"); GLfloat vecKer[] = { 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, @@ -105,9 +105,9 @@ static void setup_uniforms() } { - GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); - GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); - GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); + GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); + GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); + GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); GLfloat vecKer[] = { 1.0, 0.0, 0.0, 0.25, 0.0, 1.0, 0.0, 0.25, |