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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 14:04:03 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 14:06:56 -0700
commit947d04d08bead28c43f525ea4c1d99a039bed047 (patch)
tree1202123ae954192d77b763b7e56c012e4384cfa3 /progs/vpglsl
parent35bb2aa96a2499860869c0d307b599b3033b5264 (diff)
mesa: fix fixed-function test in get_fp_input_mask() - again.
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
Diffstat (limited to 'progs/vpglsl')
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