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author | Roland Scheidegger <sroland@vmware.com> | 2009-06-16 21:38:58 +0200 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-06-22 15:15:20 -0700 |
commit | 2f184d0d9f4600a20022887674b77f45ee6b728e (patch) | |
tree | 312636c5368f02be76ba6794a29effee9d4a251b /progs/windml | |
parent | 9d367d43b2fddb9a27d4be6302da172ab773ca91 (diff) |
i965: handle OPCODE_SWZ in the glsl path
glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
(cherry picked from commit 4ef1f8e3b52a06fcf58f78c9c36738531b91dbac)
Diffstat (limited to 'progs/windml')
0 files changed, 0 insertions, 0 deletions