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authorBrian Paul <brianp@vmware.com>2010-03-18 13:02:53 -0600
committerBrian Paul <brianp@vmware.com>2010-03-18 13:06:32 -0600
commit22e6dc387039e79f6d1435ae8b7422a6514d5d10 (patch)
tree15a8e1c26690f70b6d8486ebdc83fc6312a04619 /progs/xdemos/ipc.h
parentd219b8a022a6fdaa0106c6e160b594c359f85185 (diff)
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
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