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authorVinson Lee <vlee@vmware.com>2010-03-24 22:53:23 -0700
committerVinson Lee <vlee@vmware.com>2010-03-24 22:53:23 -0700
commit3fcfd69fec379b121bb6a89446f3df36e0dab5c1 (patch)
tree3127ee3c193c02bf68e2fe96e638b37c5e387109 /progs
parent3bccb5447b68abc1db55d146ac2fd0fafebd22d8 (diff)
progs/glsl: Fix vsraytrace GLSL compilation error.
Fixes the following GLSL error on Mac OS X. '=' : assigning non-constant to 'const 3-component vector of float'
Diffstat (limited to 'progs')
-rw-r--r--progs/glsl/vsraytrace.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c
index d7726c787b..962b1bdb4c 100644
--- a/progs/glsl/vsraytrace.c
+++ b/progs/glsl/vsraytrace.c
@@ -202,7 +202,7 @@ static const char* vsSource =
"void main() \n"
"{ \n"
" const vec3 cameraPos = vec3(0,0,3); \n"
- " const vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n"
+ " vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n"
" Ray ray = Ray(cameraPos, rayDir); \n"
" gl_Position = gl_Vertex; \n"
" gl_FrontColor = trace1(ray); \n"