diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-04-22 15:53:54 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-04-22 15:53:54 +0000 | 
| commit | 62954c8c30cf7ca321ef0de0c02edb46950664ec (patch) | |
| tree | 258d3f0353d5fd2137ea75bd2f6caf0dd6fa8f45 /progs | |
| parent | bcc5d46b08ce81c993266f6bd73ee73892ecbadb (diff) | |
test program for NV_vertex_program + vertex arrays
Diffstat (limited to 'progs')
| -rw-r--r-- | progs/tests/vparray.c | 277 | 
1 files changed, 277 insertions, 0 deletions
| diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c new file mode 100644 index 0000000000..d7d2db2bdb --- /dev/null +++ b/progs/tests/vparray.c @@ -0,0 +1,277 @@ +/* + * Test vertex arrays with GL_NV_vertex_program + * + * Based on a stripped-down version of the isosurf demo. + * The vertex program is trivial: compute the resulting + * RGB color as a linear function of vertex XYZ. + */ + +#include <assert.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include "GL/glut.h" + +#define MAXVERTS 10000 +static float data[MAXVERTS][6]; +static GLint numverts; + +static GLfloat xrot; +static GLfloat yrot; +static GLboolean useArrays = GL_FALSE; +static GLboolean useProgram = GL_FALSE; + + +static void read_surface( char *filename ) +{ +   FILE *f; + +   f = fopen(filename,"r"); +   if (!f) { +      printf("couldn't read %s\n", filename); +      exit(1); +   } + +   numverts = 0; +   while (!feof(f) && numverts < MAXVERTS) { +      fscanf( f, "%f %f %f  %f %f %f", +	      &data[numverts][0], &data[numverts][1], &data[numverts][2], +	      &data[numverts][3], &data[numverts][4], &data[numverts][5] ); +      numverts++; +   } +   numverts--; + +   printf("%d vertices, %d triangles\n", numverts, numverts-2); +   printf("data = %p\n", (void *) data); +   fclose(f); +} + + + + +static void Display(void) +{ +   if (useProgram) +      glEnable(GL_VERTEX_PROGRAM_NV); +   else +      glDisable(GL_VERTEX_PROGRAM_NV); + +   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + +   glPushMatrix(); +      glRotatef(xrot, 1, 0, 0); +      glRotatef(yrot, 0, 1, 0); +      glScalef(2, 2, 2); +      if (useArrays) { +         if (useProgram) { +            glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data ); +            glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV ); +         } +         else { +            glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data ); +            glEnableClientState( GL_VERTEX_ARRAY ); +         } +         glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3); +         glEnableClientState( GL_NORMAL_ARRAY ); + +         glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts); + +         glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV ); +         glDisableClientState( GL_VERTEX_ARRAY ); +         glDisableClientState( GL_NORMAL_ARRAY ); +      } +      else { +         int i; +         glBegin(GL_TRIANGLE_STRIP); +         for (i = 0; i < numverts; i++) { +            glNormal3fv( data[i] + 3 ); +            glVertex3fv( data[i] + 0 ); +         } +         glEnd(); +      } +   glPopMatrix(); + +   if (glGetError()) +      printf("Error!\n"); + +   glutSwapBuffers(); +} + + +static void InitMaterials(void) +{ +    static float ambient[] = {0.1, 0.1, 0.1, 1.0}; +    static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; +    static float position0[] = {0.0, 0.0, 20.0, 0.0}; +    static float position1[] = {0.0, 0.0, -20.0, 0.0}; +    static float front_mat_shininess[] = {60.0}; +    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; +    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; +    /* +    static float back_mat_shininess[] = {60.0}; +    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; +    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; +    */ +    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; +    static float lmodel_twoside[] = {GL_FALSE}; + +    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); +    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); +    glLightfv(GL_LIGHT0, GL_POSITION, position0); +    glEnable(GL_LIGHT0); + +    glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); +    glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); +    glLightfv(GL_LIGHT1, GL_POSITION, position1); +    glEnable(GL_LIGHT1); + +    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); +    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + +    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); +    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); +    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); +    glEnable(GL_LIGHTING); +} + + +static void init_program(void) +{ +   /* +    * c[0..3] = modelview matrix +    * c[4..7] = inverse modelview matrix +    * c[30] = color scale +    * c[31] = color bias +    */ +   static const char prog[] =  +      "!!VP1.0\n" + +      "# RGB is proportional to XYZ \n" + +      "MUL R0, v[OPOS], c[30]; \n" +      "ADD o[COL0], R0, c[31]; \n" + +      "# Continue with typical modelview/projection\n" +      "MOV R3, v[OPOS]; \n" +      "DP4   o[HPOS].x, c[0], R3 ;	# object x MVP -> clip\n" +      "DP4   o[HPOS].y, c[1], R3 ;\n" +      "DP4   o[HPOS].z, c[2], R3 ;\n" +      "DP4   o[HPOS].w, c[3], R3 ;\n" + +      "END"; + +   static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0}; +   static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0}; + +   if (!glutExtensionSupported("GL_NV_vertex_program")) { +      printf("Sorry, this program requires GL_NV_vertex_program"); +      exit(1); +   } + +   glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, +                   strlen(prog), (const GLubyte *) prog); +   assert(glIsProgramNV(1)); +   glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); + +   /* Load the program registers */ +   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); +   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); + +   glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale); +   glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias); +} + + +static void init(void) +{ +   xrot = 0; +   yrot = 0; +   glClearColor(0.0, 0.0, 1.0, 0.0); +   glEnable( GL_DEPTH_TEST ); +   glEnable(GL_NORMALIZE); +   InitMaterials(); +   read_surface( "../demos/isosurf.dat" ); +   init_program(); +} + + +static void Reshape(int width, int height) +{ +   glViewport(0, 0, (GLint)width, (GLint)height); +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +   glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 ); +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0, 0, -15); +} + + + +static void Key( unsigned char key, int x, int y ) +{ +   (void) x; +   (void) y; +   switch (key) { +   case 27: +      exit(0); +   case 'a': +      useArrays = !useArrays; +      printf("use arrays: %s\n", useArrays ? "yes" : "no"); +      break; +   case 'p': +      useProgram = !useProgram; +      printf("use program: %s\n", useProgram ? "yes" : "no"); +      break; +   } +   glutPostRedisplay(); +} + + +static void SpecialKey( int key, int x, int y ) +{ +   (void) x; +   (void) y; +   switch (key) { +   case GLUT_KEY_LEFT: +      yrot -= 15.0; +      break; +   case GLUT_KEY_RIGHT: +      yrot += 15.0; +      break; +   case GLUT_KEY_UP: +      xrot += 15.0; +      break; +   case GLUT_KEY_DOWN: +      xrot -= 15.0; +      break; +   default: +      return; +   } +   glutPostRedisplay(); +} + + + +int main(int argc, char **argv) +{ +   glutInit(&argc, argv); +   glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE ); +   glutInitWindowPosition(0, 0); +   glutInitWindowSize(400, 400); +   if (glutCreateWindow("Isosurface") <= 0) { +      exit(0); +   } +   glutReshapeFunc(Reshape); +   glutKeyboardFunc(Key); +   glutSpecialFunc(SpecialKey); +   glutDisplayFunc(Display); + +   init(); + +   glutMainLoop(); +   return 0; +} | 
