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authorBrian Paul <brianp@vmware.com>2009-08-18 17:55:27 -0600
committerBrian Paul <brianp@vmware.com>2009-08-18 17:55:27 -0600
commit73fc09a7bf5c63b595251dc10997891c72ecb119 (patch)
tree3c4a75704a91eb79e2afb2521debff4bd49c3a9d /progs
parente4aa62a6ce7067269c0befb984bcb8136420cb2c (diff)
parent3097d7dbf8b6acd2e5f4fd2adf45c5fb85f73952 (diff)
Merge branch 'mesa_7_5_branch'
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/fbotexture.c28
1 files changed, 24 insertions, 4 deletions
diff --git a/progs/demos/fbotexture.c b/progs/demos/fbotexture.c
index 3b36f755a0..56482663dc 100644
--- a/progs/demos/fbotexture.c
+++ b/progs/demos/fbotexture.c
@@ -498,7 +498,7 @@ SetupFunctionPointers(void)
* Make FBO to render into given texture.
*/
static GLuint
-MakeFBO_RenderTexture(GLuint TexObj)
+MakeFBO_RenderTexture(GLuint texObj)
{
GLuint fb;
GLint sizeFudge = 0;
@@ -507,7 +507,7 @@ MakeFBO_RenderTexture(GLuint TexObj)
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb);
/* Render color to texture */
glFramebufferTexture2D_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- TexTarget, TexObj, TextureLevel);
+ TexTarget, texObj, TextureLevel);
if (Use_ARB_fbo) {
/* use a smaller depth buffer to see what happens */
@@ -541,7 +541,7 @@ MakeFBO_RenderTexture(GLuint TexObj)
/* queries */
{
- GLint bits, w, h;
+ GLint bits, w, h, name;
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, DepthRB);
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
@@ -559,8 +559,28 @@ MakeFBO_RenderTexture(GLuint TexObj)
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &bits);
printf("Stencil renderbuffer size = %d bits\n", bits);
- }
+ glGetFramebufferAttachmentParameteriv_func(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
+ &name);
+ printf("Render to texture name: %d\n", texObj);
+ printf("Color attachment[0] name: %d\n", name);
+ assert(texObj == name);
+
+ glGetFramebufferAttachmentParameteriv_func(GL_FRAMEBUFFER_EXT,
+ GL_STENCIL_ATTACHMENT,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
+ &name);
+ printf("Stencil attachment name: %d\n", name);
+
+ glGetFramebufferAttachmentParameteriv_func(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
+ &name);
+ printf("Depth attachment name: %d\n", name);
+
+ }
/* bind the regular framebuffer */
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0);