diff options
| author | Ian Romanick <idr@us.ibm.com> | 2005-02-09 22:16:38 +0000 | 
|---|---|---|
| committer | Ian Romanick <idr@us.ibm.com> | 2005-02-09 22:16:38 +0000 | 
| commit | 816c0c932ddccd6d3804430de9c8ae375fde782c (patch) | |
| tree | 6bb3bf81e0b8723676aa937f2cc78a53062072e9 /progs | |
| parent | 4f1f5e336b50ac9f7ea615a550e3b65201350305 (diff) | |
Simple test for ARB_texture_env_crossbar functionality.  It is difficult
to come up with good tests for this functionality that don't require
either ATI_texture_env_combine3 or NV_texture_env_combine4.
Diffstat (limited to 'progs')
| -rw-r--r-- | progs/tests/Makefile | 1 | ||||
| -rw-r--r-- | progs/tests/crossbar.c | 235 | 
2 files changed, 236 insertions, 0 deletions
| diff --git a/progs/tests/Makefile b/progs/tests/Makefile index 34eb404e91..dbcb088244 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -22,6 +22,7 @@ SOURCES = antialias.c \  	blendminmax.c \  	blendsquare.c \  	bufferobj.c \ +	crossbar.c \  	cva.c \  	dinoshade.c \  	floattex.c \ diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c new file mode 100644 index 0000000000..12aabb1c9a --- /dev/null +++ b/progs/tests/crossbar.c @@ -0,0 +1,235 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file crossbar.c + *  + * Simple test of GL_ARB_texture_env_crossbar functionality.  Several squares + * are drawn with different texture combine modes, but all should be rendered + * with the same final color. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <GL/glut.h> + +static const GLint tests[][8] = { +   { 1, GL_REPLACE,  GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, +     2, GL_REPLACE,  GL_TEXTURE,       GL_PRIMARY_COLOR }, +   { 3, GL_REPLACE,  GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, +     2, GL_SUBTRACT, GL_TEXTURE0,      GL_TEXTURE1 }, +   { 2, GL_REPLACE,  GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, +     2, GL_REPLACE,  GL_TEXTURE0,      GL_TEXTURE0 }, +   { 2, GL_REPLACE,  GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, +     1, GL_SUBTRACT, GL_TEXTURE0,      GL_TEXTURE1 }, +   { 3, GL_ADD,      GL_TEXTURE1,      GL_TEXTURE1, +     2, GL_MODULATE, GL_TEXTURE1,      GL_PREVIOUS }, +   { 3, GL_ADD,      GL_TEXTURE1,      GL_TEXTURE1, +     4, GL_MODULATE, GL_TEXTURE0,      GL_PREVIOUS }, +}; + +#define NUM_TESTS (sizeof(tests) / sizeof(tests[0])) + +static int Width = 100 * (NUM_TESTS + 1); +static int Height = 200; +static const GLfloat Near = 5.0, Far = 25.0; + + +static void Display( void ) +{ +   unsigned i; + + +   glClearColor(0.2, 0.2, 0.8, 0); +   glClear( GL_COLOR_BUFFER_BIT ); + +   glPushMatrix(); + +   /* This is the "reference" square. +    */ + +   glActiveTexture( GL_TEXTURE0 ); +   glDisable( GL_TEXTURE_2D ); +   glActiveTexture( GL_TEXTURE1 ); +   glDisable( GL_TEXTURE_2D ); + +   glTranslatef(-(NUM_TESTS * 1.5), 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + +   for ( i = 0 ; i < NUM_TESTS ; i++ ) { +      glActiveTexture( GL_TEXTURE0 ); +      glEnable( GL_TEXTURE_2D ); +      glBindTexture( GL_TEXTURE_2D, tests[i][0] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); +      glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] ); + +      glActiveTexture( GL_TEXTURE1 ); +      glEnable( GL_TEXTURE_2D ); +      glBindTexture( GL_TEXTURE_2D, tests[i][4] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); +      glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] ); +      glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] ); + +      glCallList(1); +   } + +   glPopMatrix(); + +   glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ +   GLfloat ar = (float) width / (float) height; +   Width = width; +   Height = height; +   glViewport( 0, 0, width, height ); +   glMatrixMode( GL_PROJECTION ); +   glLoadIdentity(); +   glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); +   glMatrixMode( GL_MODELVIEW ); +   glLoadIdentity(); +   glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ +   (void) x; +   (void) y; +   switch (key) { +      case 27: +         exit(0); +         break; +   } +   glutPostRedisplay(); +} + + +static void Init( void ) +{ +   const char * const ver_string = (const char * const) +       glGetString( GL_VERSION ); +   float ver = strtof( ver_string, NULL ); +   GLint tex_units; +   GLint temp[ 256 ]; + + +   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); +   printf("GL_VERSION = %s\n", ver_string); + +   if ( (!glutExtensionSupported("GL_ARB_multitexture")  +	 && (ver < 1.3)) +	|| (!glutExtensionSupported("GL_ARB_texture_env_combine")  +	    && !glutExtensionSupported("GL_EXT_texture_env_combine") +	    && (ver < 1.3)) +	|| (!glutExtensionSupported("GL_ARB_texture_env_crossbar") +	    && !glutExtensionSupported("GL_NV_texture_env_combine4") +	    && (ver < 1.4)) ) { +      printf("\nSorry, this program requires GL_ARB_multitexture and either\n" +	     "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n" +	     "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n" +	     "OpenGL 1.4) are also required.\n"); +      exit(1); +   } + +   glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units ); +   if ( tex_units < 2 ) { +      printf("\nSorry, this program requires at least 2 texture units.\n"); +      exit(1); +   } + +   printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1); +    +   (void) memset( temp, 0x00, sizeof( temp ) ); +   glBindTexture( GL_TEXTURE_2D, 1 ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); +   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, +		 GL_RGBA, GL_UNSIGNED_BYTE, temp ); + +   (void) memset( temp, 0x7f, sizeof( temp ) ); +   glBindTexture( GL_TEXTURE_2D, 2 ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); +   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, +		 GL_RGBA, GL_UNSIGNED_BYTE, temp ); + +   (void) memset( temp, 0xff, sizeof( temp ) ); +   glBindTexture( GL_TEXTURE_2D, 3 ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); +   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, +		 GL_RGBA, GL_UNSIGNED_BYTE, temp ); + +   (void) memset( temp, 0x3f, sizeof( temp ) ); +   glBindTexture( GL_TEXTURE_2D, 4 ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); +   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); +   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, +		 GL_RGBA, GL_UNSIGNED_BYTE, temp ); + + +   glNewList( 1, GL_COMPILE ); +   glTranslatef(3.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.9, 0.0, 0.0 ); +   glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 ); +   glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); +   glEndList(); +} + + +int main( int argc, char *argv[] ) +{ +   glutInit( &argc, argv ); +   glutInitWindowPosition( 0, 0 ); +   glutInitWindowSize( Width, Height ); +   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); +   glutCreateWindow( "GL_ARB_texture_env_crossbar test" ); +   glutReshapeFunc( Reshape ); +   glutKeyboardFunc( Key ); +   glutDisplayFunc( Display ); +   Init(); +   glutMainLoop(); +   return 0; +} | 
