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authorJosé Fonseca <jfonseca@vmware.com>2010-01-31 05:36:33 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-01-31 05:36:33 +0000
commitbee9964b29b2428ee75e2d1efc0e1d2c2518a417 (patch)
treefd733f886743b31f2ac2727e57f05d1a0918a977 /progs
parent36a0819ff4ede1af91dcf909106cf20659856384 (diff)
parent12eb32e34244db9923cacaaed9ba951b7ac274a4 (diff)
Merge remote branch 'origin/master' into lp-binning
Conflicts: Makefile src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/lp_flush.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/llvmpipe/lp_tile_cache.c src/mesa/state_tracker/st_cb_condrender.c
Diffstat (limited to 'progs')
-rw-r--r--progs/SConscript71
-rw-r--r--progs/demos/Makefile8
-rw-r--r--progs/demos/SConscript1
-rw-r--r--progs/demos/dissolve.c158
-rw-r--r--progs/demos/shadowtex.c1
-rw-r--r--progs/egl/Makefile6
-rw-r--r--progs/egl/eglinfo.c30
-rw-r--r--progs/egl/xeglgears.c2
-rw-r--r--progs/es1/.gitignore10
-rw-r--r--progs/es1/screen/Makefile32
-rw-r--r--progs/es1/screen/gears.c374
-rw-r--r--progs/es1/screen/tri.c129
-rw-r--r--progs/es1/screen/winsys.c272
-rw-r--r--progs/es1/screen/winsys.h36
-rw-r--r--progs/es1/xegl/Makefile82
-rw-r--r--progs/es1/xegl/bindtex.c (renamed from progs/egl/xeglbindtex.c)22
-rw-r--r--progs/es1/xegl/drawtex.c427
-rw-r--r--progs/es1/xegl/es1_info.c289
-rw-r--r--progs/es1/xegl/msaa.c442
-rw-r--r--progs/es1/xegl/pbuffer.c607
-rw-r--r--progs/es1/xegl/render_tex.c659
-rw-r--r--progs/es1/xegl/torus.c656
-rw-r--r--progs/es1/xegl/tri.c470
-rw-r--r--progs/es1/xegl/two_win.c433
-rw-r--r--progs/es2/.gitignore3
-rw-r--r--progs/es2/xegl/Makefile51
-rw-r--r--progs/es2/xegl/tri.c515
-rw-r--r--progs/fp/position-frc-integer.txt7
-rw-r--r--progs/fp/position-frc.txt6
-rw-r--r--progs/fp/position-upper-left.txt7
-rw-r--r--progs/fp/position.txt2
-rw-r--r--progs/glsl/CH11-bumpmaptex.frag2
-rw-r--r--progs/glsl/bump.c1
-rw-r--r--progs/glsl/samplers.c1
-rw-r--r--progs/tests/.gitignore3
-rw-r--r--progs/tests/arraytexture.c1
-rw-r--r--progs/tests/bufferobj.c8
-rw-r--r--progs/tests/bug_3195.c1
-rw-r--r--progs/tests/cva.c1
-rw-r--r--progs/tests/mipgen.c2
-rw-r--r--progs/tests/mipmap_comp.c2
-rw-r--r--progs/tests/mipmap_comp_tests.c2
-rw-r--r--progs/tests/mipmap_view.c1
-rw-r--r--progs/tests/no_s3tc.c1
-rw-r--r--progs/tests/streaming_rect.c2
-rw-r--r--progs/tests/zcomp.c1
-rw-r--r--progs/trivial/Makefile1
-rw-r--r--progs/trivial/tri-fbo-tex-mip.c1
-rw-r--r--progs/trivial/vp-array-hf.c215
-rw-r--r--progs/xdemos/glxgears.c14
-rw-r--r--progs/xdemos/offset.c10
51 files changed, 5984 insertions, 94 deletions
diff --git a/progs/SConscript b/progs/SConscript
index 3b180d00bc..66a1745271 100644
--- a/progs/SConscript
+++ b/progs/SConscript
@@ -15,38 +15,39 @@ if progs_env['platform'] == 'windows':
'gdi32',
])
-# OpenGL
-if progs_env['platform'] == 'windows':
- progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
-else:
- progs_env.Prepend(LIBS = ['GLU', 'GL'])
-
-# Glut
-progs_env.Prepend(LIBS = [glut])
-
-# GLEW
-progs_env.Prepend(LIBS = [glew])
-
-progs_env.Prepend(CPPPATH = [
- '#progs/util',
-])
-
-progs_env.Prepend(LIBS = [
- util,
-])
-
-Export('progs_env')
-
-SConscript([
- 'demos/SConscript',
- 'glsl/SConscript',
- 'redbook/SConscript',
- 'samples/SConscript',
- 'tests/SConscript',
- 'trivial/SConscript',
- 'vp/SConscript',
- 'vpglsl/SConscript',
- 'fp/SConscript',
- 'wgl/SConscript',
- 'perf/SConscript',
-])
+if platform != 'embedded':
+ # OpenGL
+ if progs_env['platform'] == 'windows':
+ progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
+ else:
+ progs_env.Prepend(LIBS = ['GLU', 'GL'])
+
+ # Glut
+ progs_env.Prepend(LIBS = [glut])
+
+ # GLEW
+ progs_env.Prepend(LIBS = [glew])
+
+ progs_env.Prepend(CPPPATH = [
+ '#progs/util',
+ ])
+
+ progs_env.Prepend(LIBS = [
+ util,
+ ])
+
+ Export('progs_env')
+
+ SConscript([
+ 'demos/SConscript',
+ 'glsl/SConscript',
+ 'redbook/SConscript',
+ 'samples/SConscript',
+ 'tests/SConscript',
+ 'trivial/SConscript',
+ 'vp/SConscript',
+ 'vpglsl/SConscript',
+ 'fp/SConscript',
+ 'wgl/SConscript',
+ 'perf/SConscript',
+ ])
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 65fdbaaad8..5b1d2a0b65 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -20,6 +20,7 @@ PROGS = \
copypix \
cubemap \
dinoshade \
+ dissolve \
drawpix \
engine \
fbo_firecube \
@@ -124,13 +125,6 @@ reflect.o: reflect.c showbuffer.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
-shadowtex: shadowtex.o showbuffer.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@
-
-shadowtex.o: shadowtex.c showbuffer.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
-
-
gloss: gloss.o trackball.o readtex.o
$(APP_CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@
diff --git a/progs/demos/SConscript b/progs/demos/SConscript
index 742dd66f36..10d53b50bf 100644
--- a/progs/demos/SConscript
+++ b/progs/demos/SConscript
@@ -8,6 +8,7 @@ progs = [
'clearspd',
'copypix',
'cubemap',
+ 'dissolve',
'drawpix',
'engine',
'fbo_firecube',
diff --git a/progs/demos/dissolve.c b/progs/demos/dissolve.c
new file mode 100644
index 0000000000..f1589a4e41
--- /dev/null
+++ b/progs/demos/dissolve.c
@@ -0,0 +1,158 @@
+/**
+ * Dissolve between two images using randomized stencil buffer
+ * and varying stencil ref.
+ *
+ * Brian Paul
+ * 29 Jan 2010
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+#define FILE1 "../images/bw.rgb"
+#define FILE2 "../images/arch.rgb"
+
+
+static int Win;
+static int WinWidth = 400, WinHeight = 400;
+static GLboolean Anim = GL_TRUE;
+
+static int ImgWidth[2], ImgHeight[2];
+static GLenum ImgFormat[2];
+static GLubyte *Image[2];
+static GLfloat ScaleX[2], ScaleY[2];
+
+static GLubyte StencilRef = 0;
+
+
+static void
+Idle(void)
+{
+ StencilRef = (GLint) (glutGet(GLUT_ELAPSED_TIME) / 10);
+ glutPostRedisplay();
+}
+
+
+static void
+RandomizeStencilBuffer(void)
+{
+ GLubyte *b = malloc(WinWidth * WinHeight);
+ int i;
+ for (i = 0; i < WinWidth * WinHeight; i++) {
+ b[i] = rand() & 0xff;
+ }
+
+ glStencilFunc(GL_ALWAYS, 0, ~0);
+ glPixelZoom(1.0, 1.0);
+ glDrawPixels(WinWidth, WinHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, b);
+
+ free(b);
+}
+
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPixelZoom(ScaleX[0], ScaleY[0]);
+ glStencilFunc(GL_LESS, StencilRef, ~0);
+ glDrawPixels(ImgWidth[0], ImgHeight[0], ImgFormat[0], GL_UNSIGNED_BYTE, Image[0]);
+
+ glPixelZoom(ScaleX[1], ScaleY[1]);
+ glStencilFunc(GL_GEQUAL, StencilRef, ~0);
+ glDrawPixels(ImgWidth[1], ImgHeight[1], ImgFormat[1], GL_UNSIGNED_BYTE, Image[1]);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ WinWidth = width;
+ WinHeight = height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ RandomizeStencilBuffer();
+
+ ScaleX[0] = (float) width / ImgWidth[0];
+ ScaleY[0] = (float) height / ImgHeight[0];
+
+ ScaleX[1] = (float) width / ImgWidth[1];
+ ScaleY[1] = (float) height / ImgHeight[1];
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+static void
+Init(void)
+{
+ Image[0] = LoadRGBImage(FILE1, &ImgWidth[0], &ImgHeight[0], &ImgFormat[0]);
+ if (!Image[0]) {
+ printf("Couldn't read %s\n", FILE1);
+ exit(0);
+ }
+
+ Image[1] = LoadRGBImage(FILE2, &ImgWidth[1], &ImgHeight[1], &ImgFormat[1]);
+ if (!Image[1]) {
+ printf("Couldn't read %s\n", FILE1);
+ exit(0);
+ }
+
+ glEnable(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index 036f73d40b..677a42104f 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -38,7 +38,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include "showbuffer.h"
#define DEG_TO_RAD (3.14159 / 180.0)
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index ff9a858c56..0ddb2cabb4 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -20,7 +20,6 @@ PROGRAMS = \
eglgears \
eglscreen \
peglgears \
- xeglbindtex \
xeglgears \
xeglthreads \
xegl_tri
@@ -46,7 +45,7 @@ egltri: egltri.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
eglinfo: eglinfo.o $(HEADERS) $(LIB_DEP)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS)
eglgears: eglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
@@ -57,9 +56,6 @@ eglscreen: eglscreen.o $(HEADERS) $(LIB_DEP)
peglgears: peglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
-xeglbindtex: xeglbindtex.o $(HEADERS) $(LIB_DEP)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lX11
-
xeglgears: xeglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lX11
diff --git a/progs/egl/eglinfo.c b/progs/egl/eglinfo.c
index 4486916e95..9664667a68 100644
--- a/progs/egl/eglinfo.c
+++ b/progs/egl/eglinfo.c
@@ -49,16 +49,15 @@ PrintConfigs(EGLDisplay d)
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st ms vis supported\n");
- printf(" id sz l b ro r g b a th cl ns b id surfaces \n");
- printf("--------------------------------------------------------\n");
+ printf(" bf lv colorbuffer dp st ms vis cav bi renderable supported\n");
+ printf(" id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces \n");
+ printf("---------------------------------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- EGLint vid;
+ EGLint renderable, surfaces;
+ EGLint vid, caveat, bindRgb, bindRgba;
EGLint samples, sampleBuffers;
char surfString[100] = "";
@@ -73,6 +72,11 @@ PrintConfigs(EGLDisplay d)
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_ID, &vid);
+
+ eglGetConfigAttrib(d, configs[i], EGL_CONFIG_CAVEAT, &caveat);
+ eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGB, &bindRgb);
+ eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &bindRgba);
+ eglGetConfigAttrib(d, configs[i], EGL_RENDERABLE_TYPE, &renderable);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
eglGetConfigAttrib(d, configs[i], EGL_SAMPLES, &samples);
@@ -91,13 +95,19 @@ PrintConfigs(EGLDisplay d)
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %2d%2d 0x%02x %-12s\n",
+ printf("0x%02x %2d %2d %2d %2d %2d %2d %2d %2d %2d%2d 0x%03x ",
id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil,
- samples, sampleBuffers, vid, surfString);
+ samples, sampleBuffers, vid);
+ printf(" %c %c %c %c %c %c %s\n",
+ (caveat != EGL_NONE) ? 'y' : ' ',
+ (bindRgba) ? 'a' : (bindRgb) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_ES_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_ES2_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENVG_BIT) ? 'y' : ' ',
+ surfString);
}
}
diff --git a/progs/egl/xeglgears.c b/progs/egl/xeglgears.c
index 614a625603..9fdf474244 100644
--- a/progs/egl/xeglgears.c
+++ b/progs/egl/xeglgears.c
@@ -604,7 +604,7 @@ event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h)
break;
case EGL_PBUFFER_BIT:
eglWaitClient();
- if (!eglCopyBuffers(eman->xdpy, eman->pbuf, eman->xpix))
+ if (!eglCopyBuffers(eman->dpy, eman->pbuf, eman->xpix))
break;
/* fall through */
case EGL_PIXMAP_BIT:
diff --git a/progs/es1/.gitignore b/progs/es1/.gitignore
new file mode 100644
index 0000000000..4f1427531a
--- /dev/null
+++ b/progs/es1/.gitignore
@@ -0,0 +1,10 @@
+screen/gears
+screen/tri
+xegl/drawtex
+xegl/es1_info
+xegl/msaa
+xegl/pbuffer
+xegl/render_tex
+xegl/torus
+xegl/tri
+xegl/two_win
diff --git a/progs/es1/screen/Makefile b/progs/es1/screen/Makefile
new file mode 100644
index 0000000000..4ba2f9a7dc
--- /dev/null
+++ b/progs/es1/screen/Makefile
@@ -0,0 +1,32 @@
+# progs/es1/screen/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+ES1_CFLAGS = -I$(TOP)/include
+ES1_LIBS = -L$(TOP)/$(LIB_DIR) -lEGL -lGLESv1_CM
+
+ES1_LIB_DEPS = \
+ $(TOP)/$(LIB_DIR)/libEGL.so \
+ $(TOP)/$(LIB_DIR)/libGLESv1_CM.so
+
+WINSYS_OBJS = winsys.o
+
+PROGRAMS = \
+ gears \
+ tri
+
+.c.o:
+ $(CC) -c $(ES1_CFLAGS) $(CFLAGS) $< -o $@
+
+default: $(PROGRAMS)
+
+gears: gears.o $(WINSYS_OBJS) $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) -o $@ $@.o $(WINSYS_OBJS) $(ES1_LIBS)
+
+tri: tri.o $(WINSYS_OBJS) $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) -o $@ $@.o $(WINSYS_OBJS) $(ES1_LIBS)
+
+clean:
+ -rm -f *.o *~
+ -rm -f $(PROGRAMS)
diff --git a/progs/es1/screen/gears.c b/progs/es1/screen/gears.c
new file mode 100644
index 0000000000..c7625826b9
--- /dev/null
+++ b/progs/es1/screen/gears.c
@@ -0,0 +1,374 @@
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Based on eglgears by
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <assert.h>
+
+#include <GLES/gl.h>
+#include "winsys.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+struct gear {
+ GLuint vbo;
+ GLfloat *vertices;
+ GLsizei stride;
+
+ GLint num_teeth;
+};
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static struct gear gears[3];
+static GLfloat angle = 0.0;
+
+/*
+ * Initialize a gear wheel.
+ *
+ * Input: gear - gear to initialize
+ * inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+init_gear(struct gear *gear, GLfloat inner_radius, GLfloat outer_radius,
+ GLfloat width, GLint teeth, GLfloat tooth_depth)
+{
+ GLfloat r0, r1, r2;
+ GLfloat a0, da;
+ GLint verts_per_tooth, total_verts, total_size;
+ GLint count, i;
+ GLfloat *verts;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ a0 = 2.0 * M_PI / teeth;
+ da = a0 / 4.0;
+
+ gear->vbo = 0;
+ gear->vertices = NULL;
+ gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
+ gear->num_teeth = teeth;
+
+ verts_per_tooth = 10 + 4;
+ total_verts = teeth * verts_per_tooth;
+ total_size = total_verts * gear->stride;
+
+ verts = malloc(total_size);
+ if (!verts) {
+ printf("failed to allocate vertices\n");
+ return;
+ }
+
+#define GEAR_VERT(r, n, sign) \
+ do { \
+ verts[count * 6 + 0] = (r) * vx[n]; \
+ verts[count * 6 + 1] = (r) * vy[n]; \
+ verts[count * 6 + 2] = (sign) * width * 0.5; \
+ verts[count * 6 + 3] = normal[0]; \
+ verts[count * 6 + 4] = normal[1]; \
+ verts[count * 6 + 5] = normal[2]; \
+ count++; \
+ } while (0)
+
+ count = 0;
+ for (i = 0; i < teeth; i++) {
+ GLfloat normal[3];
+ GLfloat vx[5], vy[5];
+ GLfloat u, v;
+
+ normal[0] = 0.0;
+ normal[1] = 0.0;
+ normal[2] = 0.0;
+
+ vx[0] = cos(i * a0 + 0 * da);
+ vy[0] = sin(i * a0 + 0 * da);
+ vx[1] = cos(i * a0 + 1 * da);
+ vy[1] = sin(i * a0 + 1 * da);
+ vx[2] = cos(i * a0 + 2 * da);
+ vy[2] = sin(i * a0 + 2 * da);
+ vx[3] = cos(i * a0 + 3 * da);
+ vy[3] = sin(i * a0 + 3 * da);
+ vx[4] = cos(i * a0 + 4 * da);
+ vy[4] = sin(i * a0 + 4 * da);
+
+ /* outward faces of a tooth, 10 verts */
+ normal[0] = vx[0];
+ normal[1] = vy[0];
+ GEAR_VERT(r1, 0, 1);
+ GEAR_VERT(r1, 0, -1);
+
+ u = r2 * vx[1] - r1 * vx[0];
+ v = r2 * vy[1] - r1 * vy[0];
+ normal[0] = v;
+ normal[1] = -u;
+ GEAR_VERT(r2, 1, 1);
+ GEAR_VERT(r2, 1, -1);
+
+ normal[0] = vx[0];
+ normal[1] = vy[0];
+ GEAR_VERT(r2, 2, 1);
+ GEAR_VERT(r2, 2, -1);
+
+ u = r1 * vx[3] - r2 * vx[2];
+ v = r1 * vy[3] - r2 * vy[2];
+ normal[0] = v;
+ normal[1] = -u;
+ GEAR_VERT(r1, 3, 1);
+ GEAR_VERT(r1, 3, -1);
+
+ normal[0] = vx[0];
+ normal[1] = vy[0];
+ GEAR_VERT(r1, 4, 1);
+ GEAR_VERT(r1, 4, -1);
+
+ /* inside radius cylinder, 4 verts */
+ normal[0] = -vx[4];
+ normal[1] = -vy[4];
+ GEAR_VERT(r0, 4, 1);
+ GEAR_VERT(r0, 4, -1);
+
+ normal[0] = -vx[0];
+ normal[1] = -vy[0];
+ GEAR_VERT(r0, 0, 1);
+ GEAR_VERT(r0, 0, -1);
+
+ assert(count % verts_per_tooth == 0);
+ }
+ assert(count == total_verts);
+#undef GEAR_VERT
+
+ gear->vertices = verts;
+
+ /* setup VBO */
+ glGenBuffers(1, &gear->vbo);
+ if (gear->vbo) {
+ glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
+ glBufferData(GL_ARRAY_BUFFER, total_size, verts, GL_STATIC_DRAW);
+ }
+}
+
+
+static void
+draw_gear(const struct gear *gear)
+{
+ GLint i;
+
+ if (!gear->vbo && !gear->vertices) {
+ printf("nothing to be drawn\n");
+ return;
+ }
+
+ if (gear->vbo) {
+ glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
+ glVertexPointer(3, GL_FLOAT, gear->stride, (const GLvoid *) 0);
+ glNormalPointer(GL_FLOAT, gear->stride, (const GLvoid *) (sizeof(GLfloat) * 3));
+ } else {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexPointer(3, GL_FLOAT, gear->stride, gear->vertices);
+ glNormalPointer(GL_FLOAT, gear->stride, gear->vertices + 3);
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ for (i = 0; i < gear->num_teeth; i++) {
+ const GLint base = (10 + 4) * i;
+ GLushort indices[7];
+
+ glShadeModel(GL_FLAT);
+
+ /* front face */
+ indices[0] = base + 12;
+ indices[1] = base + 0;
+ indices[2] = base + 2;
+ indices[3] = base + 4;
+ indices[4] = base + 6;
+ indices[5] = base + 8;
+ indices[6] = base + 10;
+
+ glNormal3f(0.0, 0.0, 1.0);
+ glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
+
+ /* back face */
+ indices[0] = base + 13;
+ indices[1] = base + 11;
+ indices[2] = base + 9;
+ indices[3] = base + 7;
+ indices[4] = base + 5;
+ indices[5] = base + 3;
+ indices[6] = base + 1;
+
+ glNormal3f(0.0, 0.0, -1.0);
+ glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ /* outward face of a tooth */
+ glDrawArrays(GL_TRIANGLE_STRIP, base, 10);
+
+ /* inside radius cylinder */
+ glShadeModel(GL_SMOOTH);
+ glDrawArrays(GL_TRIANGLE_STRIP, base + 10, 4);
+
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+}
+
+
+static void
+gears_draw(void *data)
+{
+ static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+ draw_gear(&gears[0]);
+
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
+ draw_gear(&gears[1]);
+
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
+ draw_gear(&gears[2]);
+
+ glPopMatrix();
+
+ glPopMatrix();
+
+ /* advance rotation for next frame */
+ angle += 0.5; /* 0.5 degree per frame */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+}
+
+
+static void gears_fini(void)
+{
+ GLint i;
+ for (i = 0; i < 3; i++) {
+ struct gear *gear = &gears[i];
+ if (gear->vbo) {
+ glDeleteBuffers(1, &gear->vbo);
+ gear->vbo = 0;
+ }
+ if (gear->vertices) {
+ free(gear->vertices);
+ gear->vertices = NULL;
+ }
+ }
+}
+
+
+static void gears_init(void)
+{
+ static const GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+
+ init_gear(&gears[0], 1.0, 4.0, 1.0, 20, 0.7);
+ init_gear(&gears[1], 0.5, 2.0, 2.0, 10, 0.7);
+ init_gear(&gears[2], 1.3, 2.0, 0.5, 10, 0.7);
+}
+
+
+/* new window size or exposure */
+static void
+gears_reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-1.0, 1.0, -h, h, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+static void gears_run(void)
+{
+ winsysRun(5.0, gears_draw, NULL);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ EGLint width, height;
+
+ if (!winsysInitScreen())
+ exit(1);
+ winsysQueryScreenSize(&width, &height);
+
+ gears_init();
+ gears_reshape(width, height);
+ gears_run();
+ gears_fini();
+
+ winsysFiniScreen();
+
+ return 0;
+}
diff --git a/progs/es1/screen/tri.c b/progs/es1/screen/tri.c
new file mode 100644
index 0000000000..bab9499944
--- /dev/null
+++ b/progs/es1/screen/tri.c
@@ -0,0 +1,129 @@
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Based on egltri by
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 Jakob Bornecrantz All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GLES/gl.h>
+#include "winsys.h"
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+static void tri_init()
+{
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+}
+
+static void tri_reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+static void tri_draw(void *data)
+{
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][4] = {
+ { 1, 0, 0, 1 },
+ { 0, 1, 0, 1 },
+ { 0, 0, 1, 1 }
+ };
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(4, GL_FLOAT, 0, colors);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+static void tri_run(void)
+{
+ winsysRun(3.0, tri_draw, NULL);
+}
+
+int main(int argc, char *argv[])
+{
+ EGLint width, height;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ /* parse cmd line args */
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ printf("Warning: unknown parameter: %s\n", argv[i]);
+ }
+ }
+
+ if (!winsysInitScreen())
+ exit(1);
+ winsysQueryScreenSize(&width, &height);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ tri_init();
+ tri_reshape(width, height);
+ tri_run();
+
+ winsysFiniScreen();
+
+ return 0;
+}
diff --git a/progs/es1/screen/winsys.c b/progs/es1/screen/winsys.c
new file mode 100644
index 0000000000..84d00471eb
--- /dev/null
+++ b/progs/es1/screen/winsys.c
@@ -0,0 +1,272 @@
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Based on eglgears by
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <sys/time.h>
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "winsys.h"
+
+#define MAX_MODES 100
+
+static struct {
+ EGLBoolean verbose;
+
+ EGLDisplay dpy;
+ EGLConfig conf;
+
+ EGLScreenMESA screen;
+ EGLModeMESA mode;
+ EGLint width, height;
+
+ EGLContext ctx;
+ EGLSurface surf;
+} screen;
+
+
+static EGLBoolean
+init_screen(void)
+{
+ EGLModeMESA modes[MAX_MODES];
+ EGLint num_screens, num_modes;
+ EGLint width, height, best_mode;
+ EGLint i;
+
+ if (!eglGetScreensMESA(screen.dpy, &screen.screen, 1, &num_screens) ||
+ !num_screens) {
+ printf("eglGetScreensMESA failed\n");
+ return EGL_FALSE;
+ }
+
+ if (!eglGetModesMESA(screen.dpy, screen.screen, modes, MAX_MODES,
+ &num_modes) ||
+ !num_modes) {
+ printf("eglGetModesMESA failed!\n");
+ return EGL_FALSE;
+ }
+
+ printf("Found %d modes:\n", num_modes);
+
+ best_mode = 0;
+ width = 0;
+ height = 0;
+ for (i = 0; i < num_modes; i++) {
+ EGLint w, h;
+ eglGetModeAttribMESA(screen.dpy, modes[i], EGL_WIDTH, &w);
+ eglGetModeAttribMESA(screen.dpy, modes[i], EGL_HEIGHT, &h);
+ printf("%3d: %d x %d\n", i, w, h);
+ if (w > width && h > height) {
+ width = w;
+ height = h;
+ best_mode = i;
+ }
+ }
+
+ screen.mode = modes[best_mode];
+ screen.width = width;
+ screen.height = height;
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+init_display(void)
+{
+ EGLint maj, min;
+ const char *exts;
+ const EGLint attribs[] = {
+ EGL_SURFACE_TYPE, 0x0, /* should be EGL_SCREEN_BIT_MESA */
+ EGL_RENDERABLE_TYPE, 0x0, /* should be EGL_OPENGL_ES_BIT */
+ EGL_NONE
+ };
+ EGLint num_configs;
+
+ screen.dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (!screen.dpy) {
+ printf("eglGetDisplay failed\n");
+ return EGL_FALSE;
+ }
+
+ if (!eglInitialize(screen.dpy, &maj, &min)) {
+ printf("eglInitialize failed\n");
+ return EGL_FALSE;
+ }
+
+ printf("EGL_VERSION = %s\n", eglQueryString(screen.dpy, EGL_VERSION));
+ printf("EGL_VENDOR = %s\n", eglQueryString(screen.dpy, EGL_VENDOR));
+
+ exts = eglQueryString(screen.dpy, EGL_EXTENSIONS);
+ assert(exts);
+
+ if (!strstr(exts, "EGL_MESA_screen_surface")) {
+ printf("EGL_MESA_screen_surface is not supported\n");
+ return EGL_FALSE;
+ }
+
+ if (!eglChooseConfig(screen.dpy, attribs, &screen.conf, 1,
+ &num_configs) ||
+ !num_configs) {
+ printf("eglChooseConfig failed\n");
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+winsysInitScreen(void)
+{
+ EGLint surf_attribs[20];
+ EGLint i;
+ EGLBoolean ok;
+
+ if (!init_display())
+ goto fail;
+ if (!init_screen())
+ goto fail;
+
+ /* create context */
+ screen.ctx = eglCreateContext(screen.dpy, screen.conf,
+ EGL_NO_CONTEXT, NULL);
+ if (screen.ctx == EGL_NO_CONTEXT) {
+ printf("eglCreateContext failed\n");
+ goto fail;
+ }
+
+ i = 0;
+ surf_attribs[i++] = EGL_WIDTH;
+ surf_attribs[i++] = screen.width;
+ surf_attribs[i++] = EGL_HEIGHT;
+ surf_attribs[i++] = screen.height;
+ surf_attribs[i++] = EGL_NONE;
+
+ /* create surface */
+ printf("Using screen size: %d x %d\n", screen.width, screen.height);
+ screen.surf = eglCreateScreenSurfaceMESA(screen.dpy, screen.conf,
+ surf_attribs);
+ if (screen.surf == EGL_NO_SURFACE) {
+ printf("eglCreateScreenSurfaceMESA failed\n");
+ goto fail;
+ }
+
+ ok = eglMakeCurrent(screen.dpy, screen.surf, screen.surf, screen.ctx);
+ if (!ok) {
+ printf("eglMakeCurrent failed\n");
+ goto fail;
+ }
+
+ ok = eglShowScreenSurfaceMESA(screen.dpy, screen.screen,
+ screen.surf, screen.mode);
+ if (!ok) {
+ printf("eglShowScreenSurfaceMESA failed\n");
+ goto fail;
+ }
+
+ return EGL_TRUE;
+
+fail:
+ winsysFiniScreen();
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+winsysQueryScreenSize(EGLint *width, EGLint *height)
+{
+ if (!screen.dpy)
+ return EGL_FALSE;
+
+ if (width)
+ *width = screen.width;
+ if (height)
+ *height = screen.height;
+
+ return EGL_TRUE;
+}
+
+
+void
+winsysFiniScreen(void)
+{
+ if (screen.dpy) {
+ eglMakeCurrent(screen.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ if (screen.surf != EGL_NO_SURFACE)
+ eglDestroySurface(screen.dpy, screen.surf);
+ if (screen.ctx != EGL_NO_CONTEXT)
+ eglDestroyContext(screen.dpy, screen.ctx);
+ eglTerminate(screen.dpy);
+
+ memset(&screen, 0, sizeof(screen));
+ }
+}
+
+
+void
+winsysSwapBuffers(void)
+{
+ eglSwapBuffers(screen.dpy, screen.surf);
+}
+
+
+/* return current time (in seconds) */
+double
+winsysNow(void)
+{
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+
+void
+winsysRun(double seconds, void (*draw_frame)(void *data), void *data)
+{
+ double begin, end, last_frame, duration;
+ EGLint num_frames = 0;
+
+ begin = winsysNow();
+ end = begin + seconds;
+
+ last_frame = begin;
+ while (last_frame < end) {
+ draw_frame(data);
+ winsysSwapBuffers();
+ last_frame = winsysNow();
+ num_frames++;
+ }
+
+ duration = last_frame - begin;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n",
+ num_frames, duration, (double) num_frames / duration);
+}
diff --git a/progs/es1/screen/winsys.h b/progs/es1/screen/winsys.h
new file mode 100644
index 0000000000..679c7e0bd6
--- /dev/null
+++ b/progs/es1/screen/winsys.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _WINSYS_H_
+#define _WINSYS_H_
+
+#include <EGL/egl.h>
+
+EGLBoolean winsysInitScreen(void);
+EGLBoolean winsysQueryScreenSize(EGLint *width, EGLint *height);
+void winsysFiniScreen(void);
+
+void winsysSwapBuffers(void);
+double winsysNow(void);
+
+void winsysRun(double seconds, void (*draw_frame)(void *data), void *data);
+
+#endif /* _WINSYS_H_ */
diff --git a/progs/es1/xegl/Makefile b/progs/es1/xegl/Makefile
new file mode 100644
index 0000000000..6869c44306
--- /dev/null
+++ b/progs/es1/xegl/Makefile
@@ -0,0 +1,82 @@
+# progs/es1/xegl/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+
+HEADERS = $(TOP)/include/GLES/egl.h
+
+
+ES1_LIB_DEPS = \
+ $(TOP)/$(LIB_DIR)/libEGL.so \
+ $(TOP)/$(LIB_DIR)/libGLESv1_CM.so
+
+
+ES1_LIBS = \
+ -L$(TOP)/$(LIB_DIR) -lEGL \
+ -L$(TOP)/$(LIB_DIR) -lGLESv1_CM $(LIBDRM_LIB) -lX11
+
+PROGRAMS = \
+ bindtex \
+ drawtex \
+ es1_info \
+ msaa \
+ pbuffer \
+ render_tex \
+ torus \
+ tri \
+ two_win
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+
+
+bindtex: bindtex.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) bindtex.o $(ES1_LIBS) -o $@
+
+
+drawtex: drawtex.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) drawtex.o $(ES1_LIBS) -o $@
+
+
+es1_info: es1_info.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) es1_info.o $(ES1_LIBS) -o $@
+
+
+msaa: msaa.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) msaa.o $(ES1_LIBS) -o $@
+
+
+pbuffer: pbuffer.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) pbuffer.o $(ES1_LIBS) -o $@
+
+
+render_tex: render_tex.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) render_tex.o $(ES1_LIBS) -o $@
+
+
+torus: torus.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) torus.o $(ES1_LIBS) -o $@
+
+
+two_win: two_win.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) two_win.o $(ES1_LIBS) -o $@
+
+
+tri: tri.o $(ES1_LIB_DEPS)
+ $(CC) $(CFLAGS) tri.o $(ES1_LIBS) -o $@
+
+
+clean:
+ rm -f *.o *~
+ rm -f $(PROGRAMS)
+
diff --git a/progs/egl/xeglbindtex.c b/progs/es1/xegl/bindtex.c
index de0ede92ca..c243b5941b 100644
--- a/progs/egl/xeglbindtex.c
+++ b/progs/es1/xegl/bindtex.c
@@ -33,7 +33,7 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
-#include <GL/gl.h>
+#include <GLES/gl.h>
#include <EGL/egl.h>
static EGLDisplay dpy;
@@ -53,7 +53,6 @@ make_pbuffer(int width, int height)
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
EGLint pbuf_attribs[] = {
@@ -72,7 +71,6 @@ make_pbuffer(int width, int height)
exit(1);
}
- eglBindAPI(EGL_OPENGL_API);
ctx_pbuf = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
surf_pbuf = eglCreatePbufferSurface(dpy, config, pbuf_attribs);
if (surf_pbuf == EGL_NO_SURFACE) {
@@ -101,7 +99,7 @@ use_pbuffer(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-ar, ar, -1, 1, 1.0, 10.0);
+ glFrustumf(-ar, ar, -1, 1, 1.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -128,7 +126,6 @@ make_window(Display *x_dpy, const char *name,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
@@ -189,10 +186,9 @@ make_window(Display *x_dpy, const char *name,
None, (char **)NULL, 0, &sizehints);
}
- eglBindAPI(EGL_OPENGL_API);
ctx_win = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx_win) {
- printf("Error: glXCreateContext failed\n");
+ printf("Error: eglCreateContext failed\n");
exit(1);
}
@@ -227,10 +223,10 @@ draw_triangle(void)
{ 3, -3 },
{ 0, 3 }
};
- GLfloat colors[3][3] = {
- { 1, 0, 0 },
- { 0, 1, 0 },
- { 0, 0, 1 }
+ GLfloat colors[3][4] = {
+ { 1, 0, 0, 1 },
+ { 0, 1, 0, 1 },
+ { 0, 0, 1, 1 }
};
GLint i;
@@ -250,7 +246,7 @@ draw_triangle(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glVertexPointer(2, GL_FLOAT, 0, verts);
- glColorPointer(3, GL_FLOAT, 0, colors);
+ glColorPointer(4, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -356,7 +352,7 @@ reshape(int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
diff --git a/progs/es1/xegl/drawtex.c b/progs/es1/xegl/drawtex.c
new file mode 100644
index 0000000000..ca0615e267
--- /dev/null
+++ b/progs/es1/xegl/drawtex.c
@@ -0,0 +1,427 @@
+/*
+ * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
+ */
+
+/*
+ * Test GL_OES_draw_texture
+ * Brian Paul
+ * August 2008
+ */
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+
+static GLfloat view_posx = 10.0, view_posy = 20.0;
+static GLfloat width = 200, height = 200;
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDrawTexfOES(view_posx, view_posy, 0.0, width, height);
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+#ifdef GL_VERSION_ES_CM_1_0
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+#else
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static float
+dist(GLuint i, GLuint j, float x, float y)
+{
+ return sqrt((i-x) * (i-x) + (j-y) * (j-y));
+}
+
+static void
+make_smile_texture(void)
+{
+#define SZ 128
+ GLenum Filter = GL_LINEAR;
+ GLubyte image[SZ][SZ][4];
+ GLuint i, j;
+ GLint cropRect[4];
+
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+ GLfloat d_mouth = dist(i, j, SZ/2, SZ/2);
+ GLfloat d_rt_eye = dist(i, j, SZ*3/4, SZ*3/4);
+ GLfloat d_lt_eye = dist(i, j, SZ*3/4, SZ*1/4);
+ if (d_rt_eye < SZ / 8 || d_lt_eye < SZ / 8) {
+ image[i][j][0] = 20;
+ image[i][j][1] = 50;
+ image[i][j][2] = 255;
+ image[i][j][3] = 255;
+ }
+ else if (i < SZ/2 && d_mouth < SZ/3) {
+ image[i][j][0] = 255;
+ image[i][j][1] = 20;
+ image[i][j][2] = 20;
+ image[i][j][3] = 255;
+ }
+ else {
+ image[i][j][0] = 200;
+ image[i][j][1] = 200;
+ image[i][j][2] = 200;
+ image[i][j][3] = 255;
+ }
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0); /* unit 0 */
+ glBindTexture(GL_TEXTURE_2D, 42);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ cropRect[0] = 0;
+ cropRect[1] = 0;
+ cropRect[2] = SZ;
+ cropRect[3] = SZ;
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+#undef SZ
+}
+
+
+
+static void
+init(void)
+{
+ const char *ext = (char *) glGetString(GL_EXTENSIONS);
+
+ if (!strstr(ext, "GL_OES_draw_texture")) {
+ fprintf(stderr, "Sorry, this program requires GL_OES_draw_texture");
+ exit(1);
+ }
+
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+
+ make_smile_texture();
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ int anim = 0;
+
+ while (1) {
+ int redraw = 0;
+
+ if (!anim || XPending(dpy)) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_posx -= 1.0;
+ }
+ else if (code == XK_Right) {
+ view_posx += 1.0;
+ }
+ else if (code == XK_Up) {
+ view_posy += 1.0;
+ }
+ else if (code == XK_Down) {
+ view_posy -= 1.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == ' ') {
+ anim = !anim;
+ }
+ else if (buffer[0] == 'w') {
+ width -= 1.0f;
+ }
+ else if (buffer[0] == 'W') {
+ width += 1.0f;
+ }
+ else if (buffer[0] == 'h') {
+ height -= 1.0f;
+ }
+ else if (buffer[0] == 'H') {
+ height += 1.0f;
+ }
+ else if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ if (anim) {
+ view_posx += 1.0;
+ view_posy += 2.0;
+ redraw = 1;
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 400, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "drawtex", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/es1_info.c b/progs/es1/xegl/es1_info.c
new file mode 100644
index 0000000000..93816b5215
--- /dev/null
+++ b/progs/es1/xegl/es1_info.c
@@ -0,0 +1,289 @@
+/*
+ * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
+ */
+
+/*
+ * List OpenGL ES extensions.
+ * Print ES 1 or ES 2 extensions depending on which library we're
+ * linked with: libGLESv1_CM.so vs libGLESv2.so
+ */
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+static void
+print_extension_list(const char *ext)
+{
+ const char *indentString = " ";
+ const int indent = 4;
+ const int max = 79;
+ int width, i, j;
+
+ if (!ext || !ext[0])
+ return;
+
+ width = indent;
+ printf(indentString);
+ i = j = 0;
+ while (1) {
+ if (ext[j] == ' ' || ext[j] == 0) {
+ /* found end of an extension name */
+ const int len = j - i;
+ if (width + len > max) {
+ /* start a new line */
+ printf("\n");
+ width = indent;
+ printf(indentString);
+ }
+ /* print the extension name between ext[i] and ext[j] */
+ while (i < j) {
+ printf("%c", ext[i]);
+ i++;
+ }
+ /* either we're all done, or we'll continue with next extension */
+ width += len + 1;
+ if (ext[j] == 0) {
+ break;
+ }
+ else {
+ i++;
+ j++;
+ if (ext[j] == 0)
+ break;
+ printf(", ");
+ width += 2;
+ }
+ }
+ j++;
+ }
+ printf("\n");
+}
+
+
+static void
+info(EGLDisplay egl_dpy)
+{
+ const char *s;
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_EXTENSIONS:\n");
+ print_extension_list((char *) glGetString(GL_EXTENSIONS));
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height, int es_ver,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ EGLint attribs[] = {
+ EGL_RENDERABLE_TYPE, 0x0,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+ EGLint ctx_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 0,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (es_ver == 1)
+ attribs[1] = EGL_OPENGL_ES_BIT;
+ else
+ attribs[1] = EGL_OPENGL_ES2_BIT;
+ ctx_attribs[1] = es_ver;
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 400, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ EGLint egl_major, egl_minor, es_ver;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ es_ver = 1;
+ /* decide the version from the executable's name */
+ if (argc > 0 && argv[0] && strstr(argv[0], "es2"))
+ es_ver = 2;
+ make_x_window(x_dpy, egl_dpy,
+ "ES info", 0, 0, winWidth, winHeight, es_ver,
+ &win, &egl_ctx, &egl_surf);
+
+ /*XMapWindow(x_dpy, win);*/
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ info(egl_dpy);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/msaa.c b/progs/es1/xegl/msaa.c
new file mode 100644
index 0000000000..b4c6c63217
--- /dev/null
+++ b/progs/es1/xegl/msaa.c
@@ -0,0 +1,442 @@
+/*
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Test MSAA with X/EGL and OpenGL ES 1.x
+ * Brian Paul
+ * 15 September 2008
+ */
+
+#define USE_FULL_GL 0
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#if USE_FULL_GL
+#include <GL/gl.h> /* use full OpenGL */
+#else
+#include <GLES/gl.h> /* use OpenGL ES 1.x */
+#include <GLES/glext.h>
+#endif
+#include <EGL/egl.h>
+
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+static GLboolean AA = 0*GL_TRUE;
+
+
+static void
+draw(void)
+{
+ float a;
+
+ static const GLfloat verts[4][2] = {
+ { -1, -.1 },
+ { 1, -.1 },
+ { -1, .1 },
+ { 1, .1 }
+ };
+ static const GLfloat colors[4][4] = {
+ { 1, 0, 0, 1 },
+ { 0, 1, 0, 1 },
+ { 0, 0, 1, 1 },
+ { 1, 0, 1, 1 }
+ };
+
+ if (AA) {
+ printf("MSAA enabled\n");
+ glEnable(GL_MULTISAMPLE);
+ }
+ else {
+ printf("MSAA disabled\n");
+ glDisable(GL_MULTISAMPLE);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(4, GL_FLOAT, 0, colors);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ for (a = 0; a < 360; a += 20.0) {
+ glPushMatrix();
+
+ glRotatef(a, 0, 0, 1);
+ glTranslatef(1.5, 0, 0);
+
+ /* draw triangle */
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glPopMatrix();
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ary = 3.0;
+ GLfloat arx = ary * (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifdef GL_VERSION_ES_CM_1_0
+ glOrthof(-arx, arx, -ary, ary, -1.0, 1.0);
+#else
+ glOrtho(-arx, arx, -ary, ary, -1.0, 1.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+
+static void
+init(void)
+{
+ printf("Press 'a' to toggle multisample antialiasing\n");
+ printf("Press 'Esc' to exit\n");
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_SAMPLES, 1,
+ EGL_SAMPLE_BUFFERS, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ if (num_configs < 1) {
+ printf("Error: Unable to find multisample pixel format.\n");
+ printf("Try running glxinfo to see if your server supports MSAA.\n");
+ exit(1);
+ }
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+#if USE_FULL_GL
+ eglBindAPI(EGL_OPENGL_API);
+#else
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 'a') {
+ AA = !AA;
+ redraw = 1;
+ }
+ else if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 600, winHeight = 600;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ static struct {
+ char *name;
+ GLenum value;
+ enum {GetString, GetInteger} type;
+ } info_items[] = {
+ {"GL_RENDERER", GL_RENDERER, GetString},
+ {"GL_VERSION", GL_VERSION, GetString},
+ {"GL_VENDOR", GL_VENDOR, GetString},
+ {"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
+ {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
+ {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
+ };
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "msaa", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
+ switch (info_items[i].type) {
+ case GetString:
+ printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
+ break;
+ case GetInteger: {
+ GLint rv = -1;
+ glGetIntegerv(info_items[i].value, &rv);
+ printf("%s = %d\n", info_items[i].name, rv);
+ break;
+ }
+ }
+ }
+ };
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/pbuffer.c b/progs/es1/xegl/pbuffer.c
new file mode 100644
index 0000000000..011c2af58f
--- /dev/null
+++ b/progs/es1/xegl/pbuffer.c
@@ -0,0 +1,607 @@
+/*
+ * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
+ */
+
+/*
+ * Test EGL Pbuffers
+ * Brian Paul
+ * August 2008
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+
+static int WinWidth = 300, WinHeight = 300;
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+
+static void
+Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ n[0] = nx;
+ n[1] = ny;
+ n[2] = nz;
+}
+
+static void
+Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
+{
+ v[0] = vx;
+ v[1] = vy;
+ v[2] = vz;
+}
+
+static void
+Texcoord(GLfloat *v, GLfloat s, GLfloat t)
+{
+ v[0] = s;
+ v[1] = t;
+}
+
+
+/* Borrowed from glut, adapted */
+static void
+draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ GLfloat ringDelta, sideDelta;
+ GLfloat varray[100][3], narray[100][3], tarray[100][2];
+ int vcount;
+
+ glVertexPointer(3, GL_FLOAT, 0, varray);
+ glNormalPointer(GL_FLOAT, 0, narray);
+ glTexCoordPointer(2, GL_FLOAT, 0, tarray);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ ringDelta = 2.0 * M_PI / rings;
+ sideDelta = 2.0 * M_PI / nsides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+
+ vcount = 0; /* glBegin(GL_QUAD_STRIP); */
+
+ phi = 0.0;
+ for (j = nsides; j >= 0; j--) {
+ GLfloat s0, s1, t;
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = R + r * cosPhi;
+
+ s0 = 20.0 * theta / (2.0 * M_PI);
+ s1 = 20.0 * theta1 / (2.0 * M_PI);
+ t = 8.0 * phi / (2.0 * M_PI);
+
+ Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s1, t);
+ Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+ vcount++;
+
+ Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s0, t);
+ Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
+ vcount++;
+ }
+
+ /*glEnd();*/
+ assert(vcount <= 100);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
+
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+ glScalef(0.5, 0.5, 0.5);
+
+ draw_torus(1.0, 3.0, 30, 60);
+
+ glPopMatrix();
+
+ glFinish();
+}
+
+
+/**
+ * Draw to both the window and pbuffer and compare results.
+ */
+static void
+draw_both(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
+ EGLContext egl_ctx)
+{
+ unsigned *wbuf, *pbuf;
+ int x = 100, y = 110;
+ int i, dif;
+
+ wbuf = (unsigned *) malloc(WinWidth * WinHeight * 4);
+ pbuf = (unsigned *) malloc(WinWidth * WinHeight * 4);
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* first draw to window */
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent(window) failed\n");
+ return;
+ }
+ draw();
+ glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, wbuf);
+ printf("Window[%d,%d] = 0x%08x\n", x, y, wbuf[y*WinWidth+x]);
+
+ /* then draw to pbuffer */
+ if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) {
+ printf("Error: eglMakeCurrent(pbuffer) failed\n");
+ return;
+ }
+ draw();
+ glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, pbuf);
+ printf("Pbuffer[%d,%d] = 0x%08x\n", x, y, pbuf[y*WinWidth+x]);
+
+ eglSwapBuffers(egl_dpy, egl_surf);
+
+ /* compare renderings */
+ for (dif = i = 0; i < WinWidth * WinHeight; i++) {
+ if (wbuf[i] != pbuf[i]) {
+ dif = 1;
+ break;
+ }
+ }
+
+ if (dif)
+ printf("Difference at %d: 0x%08x vs. 0x%08x\n", i, wbuf[i], pbuf[i]);
+ else
+ printf("Window rendering matches Pbuffer rendering!\n");
+
+ free(wbuf);
+ free(pbuf);
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ WinWidth = width;
+ WinHeight = height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+#ifdef GL_VERSION_ES_CM_1_0
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+#else
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+make_texture(void)
+{
+#define SZ 64
+ GLenum Filter = GL_LINEAR;
+ GLubyte image[SZ][SZ][4];
+ GLuint i, j;
+
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+ GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
+ d = sqrt(d);
+ if (d < SZ/3) {
+ image[i][j][0] = 255;
+ image[i][j][1] = 255;
+ image[i][j][2] = 255;
+ image[i][j][3] = 255;
+ }
+ else {
+ image[i][j][0] = 127;
+ image[i][j][1] = 127;
+ image[i][j][2] = 127;
+ image[i][j][3] = 255;
+ }
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0); /* unit 0 */
+ glBindTexture(GL_TEXTURE_2D, 42);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+#undef SZ
+}
+
+
+
+static void
+init(void)
+{
+ static const GLfloat red[4] = {1, 0, 0, 0};
+ static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
+ static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
+ static const GLfloat pos[4] = {20, 20, 50, 1};
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ make_texture();
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static EGLSurface
+make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height)
+{
+ static const EGLint config_attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+ EGLConfig config;
+ EGLSurface pbuf;
+ EGLint num_configs;
+ EGLint pbuf_attribs[5];
+
+ pbuf_attribs[0] = EGL_WIDTH;
+ pbuf_attribs[1] = width;
+ pbuf_attribs[2] = EGL_HEIGHT;
+ pbuf_attribs[3] = height;
+ pbuf_attribs[4] = EGL_NONE;
+
+ if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL config for pbuffer\n");
+ exit(1);
+ }
+
+ pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs);
+
+ return pbuf;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
+ EGLContext egl_ctx)
+{
+ int anim = 0;
+
+ while (1) {
+ int redraw = 0;
+
+ if (!anim || XPending(dpy)) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (event.xconfigure.window == win)
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == ' ') {
+ anim = !anim;
+ }
+ else if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ if (anim) {
+ view_rotx += 1.0;
+ view_roty += 2.0;
+ redraw = 1;
+ }
+
+ if (redraw) {
+ draw_both(egl_dpy, egl_surf, egl_pbuf, egl_ctx);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf, egl_pbuf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "pbuffer", 0, 0, WinWidth, WinHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ egl_pbuf = make_pbuffer(x_dpy, egl_dpy, WinWidth, WinHeight);
+ if (!egl_pbuf) {
+ printf("Error: eglCreatePBufferSurface() failed\n");
+ return -1;
+ }
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(WinWidth, WinHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/render_tex.c b/progs/es1/xegl/render_tex.c
new file mode 100644
index 0000000000..0200fa4cb0
--- /dev/null
+++ b/progs/es1/xegl/render_tex.c
@@ -0,0 +1,659 @@
+/*
+ * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
+ */
+
+/*
+ * Test EGL render to texture.
+ * Brian Paul
+ * August 2008
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+static int TexWidth = 256, TexHeight = 256;
+
+static int WinWidth = 300, WinHeight = 300;
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+static GLuint DotTexture, RenderTexture;
+
+
+static void
+Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ n[0] = nx;
+ n[1] = ny;
+ n[2] = nz;
+}
+
+static void
+Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
+{
+ v[0] = vx;
+ v[1] = vy;
+ v[2] = vz;
+}
+
+static void
+Texcoord(GLfloat *v, GLfloat s, GLfloat t)
+{
+ v[0] = s;
+ v[1] = t;
+}
+
+
+/* Borrowed from glut, adapted */
+static void
+draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ GLfloat ringDelta, sideDelta;
+ GLfloat varray[100][3], narray[100][3], tarray[100][2];
+ int vcount;
+
+ glVertexPointer(3, GL_FLOAT, 0, varray);
+ glNormalPointer(GL_FLOAT, 0, narray);
+ glTexCoordPointer(2, GL_FLOAT, 0, tarray);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ ringDelta = 2.0 * M_PI / rings;
+ sideDelta = 2.0 * M_PI / nsides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+
+ vcount = 0; /* glBegin(GL_QUAD_STRIP); */
+
+ phi = 0.0;
+ for (j = nsides; j >= 0; j--) {
+ GLfloat s0, s1, t;
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = R + r * cosPhi;
+
+ s0 = 20.0 * theta / (2.0 * M_PI);
+ s1 = 20.0 * theta1 / (2.0 * M_PI);
+ t = 8.0 * phi / (2.0 * M_PI);
+
+ Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s1, t);
+ Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+ vcount++;
+
+ Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s0, t);
+ Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
+ vcount++;
+ }
+
+ /*glEnd();*/
+ assert(vcount <= 100);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
+
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+
+static void
+draw_torus_to_texture(void)
+{
+ glViewport(0, 0, TexWidth, TexHeight);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-1, 1, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glBindTexture(GL_TEXTURE_2D, DotTexture);
+
+ glEnable(GL_LIGHTING);
+
+ glPushMatrix();
+ glRotatef(view_roty, 0, 1, 0);
+ glScalef(0.5, 0.5, 0.5);
+
+ draw_torus(1.0, 3.0, 30, 60);
+
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+
+#if 0
+ glBindTexture(GL_TEXTURE_2D, RenderTexture);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
+#endif
+
+ glFinish();
+}
+
+
+static void
+draw_textured_quad(void)
+{
+ GLfloat ar = (GLfloat) WinWidth / (GLfloat) WinHeight;
+
+ glViewport(0, 0, WinWidth, WinHeight);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -8.0);
+
+ glClearColor(0.4, 0.4, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glBindTexture(GL_TEXTURE_2D, RenderTexture);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+ static const GLfloat texcoord[4][2] = {
+ { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 }
+ };
+ static const GLfloat vertex[4][2] = {
+ { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }
+ };
+
+ glVertexPointer(2, GL_FLOAT, 0, vertex);
+ glTexCoordPointer(2, GL_FLOAT, 0, texcoord);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+
+
+static void
+draw(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
+ EGLContext egl_ctx)
+{
+ /*printf("Begin draw\n");*/
+
+ /* first draw torus to pbuffer /texture */
+#if 01
+ if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) {
+#else
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+#endif
+ printf("Error: eglMakeCurrent(pbuf) failed\n");
+ return;
+ }
+ draw_torus_to_texture();
+
+ /* draw textured quad to window */
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent(pbuffer) failed\n");
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, RenderTexture);
+ eglBindTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER);
+ draw_textured_quad();
+ eglReleaseTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER);
+
+ eglSwapBuffers(egl_dpy, egl_surf);
+
+ /*printf("End draw\n");*/
+}
+
+
+
+static void
+make_dot_texture(void)
+{
+#define SZ 64
+ GLenum Filter = GL_LINEAR;
+ GLubyte image[SZ][SZ][4];
+ GLuint i, j;
+
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+ GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
+ d = sqrt(d);
+ if (d < SZ/3) {
+ image[i][j][0] = 255;
+ image[i][j][1] = 255;
+ image[i][j][2] = 255;
+ image[i][j][3] = 255;
+ }
+ else {
+ image[i][j][0] = 127;
+ image[i][j][1] = 127;
+ image[i][j][2] = 127;
+ image[i][j][3] = 255;
+ }
+ }
+ }
+
+ glGenTextures(1, &DotTexture);
+ glBindTexture(GL_TEXTURE_2D, DotTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+#undef SZ
+}
+
+
+static void
+make_render_texture(void)
+{
+ GLenum Filter = GL_LINEAR;
+ glGenTextures(1, &RenderTexture);
+ glBindTexture(GL_TEXTURE_2D, RenderTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+}
+
+
+static void
+init(void)
+{
+ static const GLfloat red[4] = {1, 0, 0, 0};
+ static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
+ static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
+ static const GLfloat pos[4] = {20, 20, 50, 1};
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
+
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+
+ glEnable(GL_DEPTH_TEST);
+
+ make_dot_texture();
+ make_render_texture();
+
+ printf("DotTexture=%u RenderTexture=%u\n", DotTexture, RenderTexture);
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static EGLSurface
+make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height)
+{
+ static const EGLint config_attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+ EGLConfig config;
+ EGLSurface pbuf;
+ EGLint num_configs;
+ EGLint pbuf_attribs[15];
+ int i = 0;
+
+ pbuf_attribs[i++] = EGL_WIDTH;
+ pbuf_attribs[i++] = width;
+ pbuf_attribs[i++] = EGL_HEIGHT;
+ pbuf_attribs[i++] = height;
+ pbuf_attribs[i++] = EGL_TEXTURE_FORMAT;
+ pbuf_attribs[i++] = EGL_TEXTURE_RGBA;
+ pbuf_attribs[i++] = EGL_TEXTURE_TARGET;
+ pbuf_attribs[i++] = EGL_TEXTURE_2D;
+ pbuf_attribs[i++] = EGL_MIPMAP_TEXTURE;
+ pbuf_attribs[i++] = EGL_FALSE;
+ pbuf_attribs[i++] = EGL_NONE;
+ assert(i <= 15);
+
+ if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL config for pbuffer\n");
+ exit(1);
+ }
+
+ pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs);
+
+ return pbuf;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
+ EGLContext egl_ctx)
+{
+ int anim = 0;
+
+ while (1) {
+ int redraw = 0;
+
+ if (!anim || XPending(dpy)) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (event.xconfigure.window == win) {
+ WinWidth = event.xconfigure.width;
+ WinHeight = event.xconfigure.height;
+ }
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == ' ') {
+ anim = !anim;
+ }
+ else if (buffer[0] == 'z') {
+ view_rotz += 5.0;
+ }
+ else if (buffer[0] == 'Z') {
+ view_rotz -= 5.0;
+ }
+ else if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ if (anim) {
+ view_rotx += 1.0;
+ view_roty += 2.0;
+ redraw = 1;
+ }
+
+ if (redraw) {
+ draw(egl_dpy, egl_surf, egl_pbuf, egl_ctx);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf, egl_pbuf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "render_tex", 0, 0, WinWidth, WinHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ egl_pbuf = make_pbuffer(x_dpy, egl_dpy, TexWidth, TexHeight);
+ if (!egl_pbuf) {
+ printf("Error: eglCreatePBufferSurface() failed\n");
+ return -1;
+ }
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/torus.c b/progs/es1/xegl/torus.c
new file mode 100644
index 0000000000..9438a4fe59
--- /dev/null
+++ b/progs/es1/xegl/torus.c
@@ -0,0 +1,656 @@
+/*
+ * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
+ */
+
+/*
+ * Draw a lit, textured torus with X/EGL and OpenGL ES 1.x
+ * Brian Paul
+ * July 2008
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+static const struct {
+ GLenum internalFormat;
+ const char *name;
+ GLuint num_entries;
+ GLuint size;
+} cpal_formats[] = {
+ { GL_PALETTE4_RGB8_OES, "GL_PALETTE4_RGB8_OES", 16, 3 },
+ { GL_PALETTE4_RGBA8_OES, "GL_PALETTE4_RGBA8_OES", 16, 4 },
+ { GL_PALETTE4_R5_G6_B5_OES, "GL_PALETTE4_R5_G6_B5_OES", 16, 2 },
+ { GL_PALETTE4_RGBA4_OES, "GL_PALETTE4_RGBA4_OES", 16, 2 },
+ { GL_PALETTE4_RGB5_A1_OES, "GL_PALETTE4_RGB5_A1_OES", 16, 2 },
+ { GL_PALETTE8_RGB8_OES, "GL_PALETTE8_RGB8_OES", 256, 3 },
+ { GL_PALETTE8_RGBA8_OES, "GL_PALETTE8_RGBA8_OES", 256, 4 },
+ { GL_PALETTE8_R5_G6_B5_OES, "GL_PALETTE8_R5_G6_B5_OES", 256, 2 },
+ { GL_PALETTE8_RGBA4_OES, "GL_PALETTE8_RGBA4_OES", 256, 2 },
+ { GL_PALETTE8_RGB5_A1_OES, "GL_PALETTE8_RGB5_A1_OES", 256, 2 }
+};
+#define NUM_CPAL_FORMATS (sizeof(cpal_formats) / sizeof(cpal_formats[0]))
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+static GLint tex_format = NUM_CPAL_FORMATS;
+
+
+static void
+Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ n[0] = nx;
+ n[1] = ny;
+ n[2] = nz;
+}
+
+static void
+Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
+{
+ v[0] = vx;
+ v[1] = vy;
+ v[2] = vz;
+}
+
+static void
+Texcoord(GLfloat *v, GLfloat s, GLfloat t)
+{
+ v[0] = s;
+ v[1] = t;
+}
+
+
+/* Borrowed from glut, adapted */
+static void
+draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ GLfloat ringDelta, sideDelta;
+ GLfloat varray[100][3], narray[100][3], tarray[100][2];
+ int vcount;
+
+ glVertexPointer(3, GL_FLOAT, 0, varray);
+ glNormalPointer(GL_FLOAT, 0, narray);
+ glTexCoordPointer(2, GL_FLOAT, 0, tarray);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ ringDelta = 2.0 * M_PI / rings;
+ sideDelta = 2.0 * M_PI / nsides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+
+ vcount = 0; /* glBegin(GL_QUAD_STRIP); */
+
+ phi = 0.0;
+ for (j = nsides; j >= 0; j--) {
+ GLfloat s0, s1, t;
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = R + r * cosPhi;
+
+ s0 = 20.0 * theta / (2.0 * M_PI);
+ s1 = 20.0 * theta1 / (2.0 * M_PI);
+ t = 8.0 * phi / (2.0 * M_PI);
+
+ Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s1, t);
+ Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+ vcount++;
+
+ Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ Texcoord(tarray[vcount], s0, t);
+ Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
+ vcount++;
+ }
+
+ /*glEnd();*/
+ assert(vcount <= 100);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
+
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+ glScalef(0.5, 0.5, 0.5);
+
+ draw_torus(1.0, 3.0, 30, 60);
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+#ifdef GL_VERSION_ES_CM_1_0
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+#else
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static GLint
+make_cpal_texture(GLint idx)
+{
+#define SZ 64
+ GLenum internalFormat = GL_PALETTE4_RGB8_OES + idx;
+ GLenum Filter = GL_LINEAR;
+ GLubyte palette[256 * 4 + SZ * SZ];
+ GLubyte *indices;
+ GLsizei image_size;
+ GLuint i, j;
+ GLuint packed_indices = 0;
+
+ assert(cpal_formats[idx].internalFormat == internalFormat);
+
+ /* init palette */
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE8_RGB8_OES:
+ /* first entry */
+ palette[0] = 255;
+ palette[1] = 255;
+ palette[2] = 255;
+ /* second entry */
+ palette[3] = 127;
+ palette[4] = 127;
+ palette[5] = 127;
+ break;
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ /* first entry */
+ palette[0] = 255;
+ palette[1] = 255;
+ palette[2] = 255;
+ palette[3] = 255;
+ /* second entry */
+ palette[4] = 127;
+ palette[5] = 127;
+ palette[6] = 127;
+ palette[7] = 255;
+ break;
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ {
+ GLushort *pal = (GLushort *) palette;
+ /* first entry */
+ pal[0] = (31 << 11 | 63 << 5 | 31);
+ /* second entry */
+ pal[1] = (15 << 11 | 31 << 5 | 15);
+ }
+ break;
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ {
+ GLushort *pal = (GLushort *) palette;
+ /* first entry */
+ pal[0] = (15 << 12 | 15 << 8 | 15 << 4 | 15);
+ /* second entry */
+ pal[1] = (7 << 12 | 7 << 8 | 7 << 4 | 15);
+ }
+ break;
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ {
+ GLushort *pal = (GLushort *) palette;
+ /* first entry */
+ pal[0] = (31 << 11 | 31 << 6 | 31 << 1 | 1);
+ /* second entry */
+ pal[1] = (15 << 11 | 15 << 6 | 15 << 1 | 1);
+ }
+ break;
+ }
+
+ image_size = cpal_formats[idx].size * cpal_formats[idx].num_entries;
+ indices = palette + image_size;
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+ GLfloat d;
+ GLint index;
+ d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
+ d = sqrt(d);
+ index = (d < SZ / 3) ? 0 : 1;
+
+ if (cpal_formats[idx].num_entries == 16) {
+ /* 4-bit indices packed in GLubyte */
+ packed_indices |= index << (4 * (1 - (j % 2)));
+ if (j % 2) {
+ *(indices + (i * SZ + j - 1) / 2) = packed_indices & 0xff;
+ packed_indices = 0;
+ image_size += 1;
+ }
+ }
+ else {
+ /* 8-bit indices */
+ *(indices + i * SZ + j) = index;
+ image_size += 1;
+ }
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0); /* unit 0 */
+ glBindTexture(GL_TEXTURE_2D, 42);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFormat, SZ, SZ, 0,
+ image_size, palette);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+#undef SZ
+
+ return image_size;
+}
+
+
+static GLint
+make_texture(void)
+{
+#define SZ 64
+ GLenum Filter = GL_LINEAR;
+ GLubyte image[SZ][SZ][4];
+ GLuint i, j;
+
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+ GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
+ d = sqrt(d);
+ if (d < SZ/3) {
+ image[i][j][0] = 255;
+ image[i][j][1] = 255;
+ image[i][j][2] = 255;
+ image[i][j][3] = 255;
+ }
+ else {
+ image[i][j][0] = 127;
+ image[i][j][1] = 127;
+ image[i][j][2] = 127;
+ image[i][j][3] = 255;
+ }
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0); /* unit 0 */
+ glBindTexture(GL_TEXTURE_2D, 42);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+#undef SZ
+
+ return sizeof(image);
+}
+
+
+
+static void
+init(void)
+{
+ static const GLfloat red[4] = {1, 0, 0, 0};
+ static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
+ static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
+ static const GLfloat pos[4] = {20, 20, 50, 1};
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ make_texture();
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ int anim = 1;
+
+ while (1) {
+ int redraw = 0;
+
+ if (!anim || XPending(dpy)) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else if (code == XK_t) {
+ GLint size;
+ tex_format = (tex_format + 1) % (NUM_CPAL_FORMATS + 1);
+ if (tex_format < NUM_CPAL_FORMATS) {
+ size = make_cpal_texture(tex_format);
+ printf("Using %s (%d bytes)\n",
+ cpal_formats[tex_format].name, size);
+ }
+ else {
+ size = make_texture();
+ printf("Using uncompressed texture (%d bytes)\n", size);
+ }
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == ' ') {
+ anim = !anim;
+ }
+ else if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ if (anim) {
+ view_rotx += 1.0;
+ view_roty += 2.0;
+ redraw = 1;
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "torus", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/tri.c b/progs/es1/xegl/tri.c
new file mode 100644
index 0000000000..42a978207c
--- /dev/null
+++ b/progs/es1/xegl/tri.c
@@ -0,0 +1,470 @@
+/*
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Draw a triangle with X/EGL and OpenGL ES 1.x
+ * Brian Paul
+ * 5 June 2008
+ */
+
+#define USE_FULL_GL 0
+
+#define USE_FIXED_POINT 0
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#if USE_FULL_GL
+#include <GL/gl.h> /* use full OpenGL */
+#else
+#include <GLES/gl.h> /* use OpenGL ES 1.x */
+#include <GLES/glext.h>
+#endif
+#include <EGL/egl.h>
+
+
+#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
+
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+
+static void
+draw(void)
+{
+#if USE_FIXED_POINT
+ static const GLfixed verts[3][2] = {
+ { -65536, -65536 },
+ { 65536, -65536 },
+ { 0, 65536 }
+ };
+ static const GLfixed colors[3][4] = {
+ { 65536, 0, 0, 65536 },
+ { 0, 65536, 0 , 65536},
+ { 0, 0, 65536 , 65536}
+ };
+#else
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][4] = {
+ { 1, 0, 0, 1 },
+ { 0, 1, 0, 1 },
+ { 0, 0, 1, 1 }
+ };
+#endif
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+#if USE_FIXED_POINT
+ glVertexPointer(2, GL_FIXED, 0, verts);
+ glColorPointer(4, GL_FIXED, 0, colors);
+#else
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(4, GL_FLOAT, 0, colors);
+#endif
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ /* draw triangle */
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ /* draw some points */
+ glPointSizex(FLOAT_TO_FIXED(15.5));
+ glDrawArrays(GL_POINTS, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ if (0) {
+ /* test code */
+ GLfixed size;
+ glGetFixedv(GL_POINT_SIZE, &size);
+ printf("GL_POINT_SIZE = 0x%x %f\n", size, size / 65536.0);
+ }
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifdef GL_VERSION_ES_CM_1_0
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+#else
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+
+static void
+test_query_matrix(void)
+{
+ PFNGLQUERYMATRIXXOESPROC procQueryMatrixx;
+ typedef void (*voidproc)();
+ GLfixed mantissa[16];
+ GLint exponent[16];
+ GLbitfield rv;
+ int i;
+
+ procQueryMatrixx = (PFNGLQUERYMATRIXXOESPROC) eglGetProcAddress("glQueryMatrixxOES");
+ assert(procQueryMatrixx);
+ /* Actually try out this one */
+ rv = (*procQueryMatrixx)(mantissa, exponent);
+ for (i = 0; i < 16; i++) {
+ if (rv & (1<<i)) {
+ printf("matrix[%d] invalid\n", i);
+ }
+ else {
+ printf("matrix[%d] = %f * 2^(%d)\n", i, mantissa[i]/65536.0, exponent[i]);
+ }
+ }
+ assert(!eglGetProcAddress("glFoo"));
+}
+
+
+static void
+init(void)
+{
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+
+ if (0)
+ test_query_matrix();
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+#if USE_FULL_GL
+ eglBindAPI(EGL_OPENGL_API);
+#else
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ static struct {
+ char *name;
+ GLenum value;
+ enum {GetString, GetInteger} type;
+ } info_items[] = {
+ {"GL_RENDERER", GL_RENDERER, GetString},
+ {"GL_VERSION", GL_VERSION, GetString},
+ {"GL_VENDOR", GL_VENDOR, GetString},
+ {"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
+ {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
+ {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
+ };
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "OpenGL ES 1.x tri", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
+ switch (info_items[i].type) {
+ case GetString:
+ printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
+ break;
+ case GetInteger: {
+ GLint rv = -1;
+ glGetIntegerv(info_items[i].value, &rv);
+ printf("%s = %d\n", info_items[i].name, rv);
+ break;
+ }
+ }
+ }
+ };
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es1/xegl/two_win.c b/progs/es1/xegl/two_win.c
new file mode 100644
index 0000000000..4785e5304d
--- /dev/null
+++ b/progs/es1/xegl/two_win.c
@@ -0,0 +1,433 @@
+/*
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Test drawing to two windows.
+ * Brian Paul
+ * August 2008
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+
+
+static int WinWidth[2] = {150, 300}, WinHeight[2] = {150, 300};
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifdef GL_VERSION_ES_CM_1_0
+ glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
+#else
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+#endif
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+
+static void
+draw(int win)
+{
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][4] = {
+ { 1, 0, 0, 1 },
+ { 0, 1, 0, 1 },
+ { 0, 0, 1, 1 }
+ };
+
+ assert(win == 0 || win == 1);
+
+ reshape(WinWidth[win], WinHeight[win]);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ /* draw triangle */
+ {
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(4, GL_FLOAT, 0, colors);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+
+static void
+init(void)
+{
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, x, y, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+#if USE_FULL_GL
+ eglBindAPI(EGL_OPENGL_API);
+#else
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+
+ if (ctxRet) {
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+ *ctxRet = ctx;
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+}
+
+
+static void
+event_loop(Display *dpy, Window win1, Window win2,
+ EGLDisplay egl_dpy, EGLSurface egl_surf1, EGLSurface egl_surf2,
+ EGLContext egl_ctx)
+{
+ while (1) {
+ int redraw = 0;
+ int win;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (event.xconfigure.window == win1)
+ win = 0;
+ else
+ win = 1;
+ WinWidth[win] = event.xconfigure.width;
+ WinHeight[win] = event.xconfigure.height;
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ /* win 1 */
+ if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) {
+ printf("Error: eglMakeCurrent(1) failed\n");
+ return;
+ }
+ draw(0);
+ eglSwapBuffers(egl_dpy, egl_surf1);
+
+ /* win 2 */
+ if (!eglMakeCurrent(egl_dpy, egl_surf2, egl_surf2, egl_ctx)) {
+ printf("Error: eglMakeCurrent(2) failed\n");
+ return;
+ }
+ draw(1);
+ eglSwapBuffers(egl_dpy, egl_surf2);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *x_dpy;
+ Window win1, win2;
+ EGLSurface egl_surf1, egl_surf2;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ static struct {
+ char *name;
+ GLenum value;
+ enum {GetString, GetInteger} type;
+ } info_items[] = {
+ {"GL_RENDERER", GL_RENDERER, GetString},
+ {"GL_VERSION", GL_VERSION, GetString},
+ {"GL_VENDOR", GL_VENDOR, GetString},
+ {"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
+ {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
+ {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
+ };
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "xegl_two_win #1", 0, 0, WinWidth[0], WinHeight[0],
+ &win1, &egl_ctx, &egl_surf1);
+
+ make_x_window(x_dpy, egl_dpy,
+ "xegl_two_win #2", WinWidth[0] + 50, 0,
+ WinWidth[1], WinHeight[1],
+ &win2, NULL, &egl_surf2);
+
+ XMapWindow(x_dpy, win1);
+
+ XMapWindow(x_dpy, win2);
+
+ if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
+ switch (info_items[i].type) {
+ case GetString:
+ printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
+ break;
+ case GetInteger: {
+ GLint rv = -1;
+ glGetIntegerv(info_items[i].value, &rv);
+ printf("%s = %d\n", info_items[i].name, rv);
+ break;
+ }
+ }
+ }
+ };
+
+ init();
+
+ event_loop(x_dpy, win1, win2, egl_dpy, egl_surf1, egl_surf2, egl_ctx);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf1);
+ eglDestroySurface(egl_dpy, egl_surf2);
+ eglTerminate(egl_dpy);
+
+ XDestroyWindow(x_dpy, win1);
+ XDestroyWindow(x_dpy, win2);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/es2/.gitignore b/progs/es2/.gitignore
new file mode 100644
index 0000000000..7d5c16936c
--- /dev/null
+++ b/progs/es2/.gitignore
@@ -0,0 +1,3 @@
+xegl/es2_info.c
+xegl/es2_info
+xegl/tri
diff --git a/progs/es2/xegl/Makefile b/progs/es2/xegl/Makefile
new file mode 100644
index 0000000000..5bb167c1c6
--- /dev/null
+++ b/progs/es2/xegl/Makefile
@@ -0,0 +1,51 @@
+# progs/es2/xegl/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+
+HEADERS = $(TOP)/include/GLES/egl.h
+
+
+ES2_LIB_DEPS = \
+ $(TOP)/$(LIB_DIR)/libEGL.so \
+ $(TOP)/$(LIB_DIR)/libGLESv2.so
+
+
+ES2_LIBS = \
+ -L$(TOP)/$(LIB_DIR) -lEGL \
+ -L$(TOP)/$(LIB_DIR) -lGLESv2 $(LIBDRM_LIB) -lX11
+
+PROGRAMS = \
+ es2_info \
+ tri
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+
+
+es2_info.c: ../../es1/xegl/es1_info.c
+ cp -f $^ $@
+
+es2_info: es2_info.o $(ES2_LIB_DEPS)
+ $(CC) $(CFLAGS) es2_info.o $(ES2_LIBS) -o $@
+
+tri: tri.o $(ES2_LIB_DEPS)
+ $(CC) $(CFLAGS) tri.o $(ES2_LIBS) -o $@
+
+
+
+clean:
+ rm -f *.o *~
+ rm -f $(PROGRAMS)
+ rm -f es2_info.c
+
diff --git a/progs/es2/xegl/tri.c b/progs/es2/xegl/tri.c
new file mode 100644
index 0000000000..7729a09957
--- /dev/null
+++ b/progs/es2/xegl/tri.c
@@ -0,0 +1,515 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+/*
+ * Draw a triangle with X/EGL and OpenGL ES 2.x
+ */
+
+#define USE_FULL_GL 0
+
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#if USE_FULL_GL
+#include <GL/gl.h> /* use full OpenGL */
+#else
+#include <GLES2/gl2.h> /* use OpenGL ES 2.x */
+#endif
+#include <EGL/egl.h>
+
+
+#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
+
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0;
+
+static GLint u_matrix = -1;
+static GLint attr_pos = 0, attr_color = 1;
+
+
+static void
+make_z_rot_matrix(GLfloat angle, GLfloat *m)
+{
+ float c = cos(angle * M_PI / 180.0);
+ float s = sin(angle * M_PI / 180.0);
+ int i;
+ for (i = 0; i < 16; i++)
+ m[i] = 0.0;
+ m[0] = m[5] = m[10] = m[15] = 1.0;
+
+ m[0] = c;
+ m[1] = s;
+ m[4] = -s;
+ m[5] = c;
+}
+
+static void
+make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m)
+{
+ int i;
+ for (i = 0; i < 16; i++)
+ m[i] = 0.0;
+ m[0] = xs;
+ m[5] = ys;
+ m[10] = zs;
+ m[15] = 1.0;
+}
+
+
+static void
+mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b)
+{
+#define A(row,col) a[(col<<2)+row]
+#define B(row,col) b[(col<<2)+row]
+#define P(row,col) p[(col<<2)+row]
+ GLfloat p[16];
+ GLint i;
+ for (i = 0; i < 4; i++) {
+ const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
+ P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
+ P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
+ P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
+ P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
+ }
+ memcpy(prod, p, sizeof(p));
+#undef A
+#undef B
+#undef PROD
+}
+
+
+static void
+draw(void)
+{
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+ };
+ GLfloat mat[16], rot[16], scale[16];
+
+ /* Set modelview/projection matrix */
+ make_z_rot_matrix(view_rotx, rot);
+ make_scale_matrix(0.5, 0.5, 0.5, scale);
+ mul_matrix(mat, rot, scale);
+ glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ {
+ glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors);
+ glEnableVertexAttribArray(attr_pos);
+ glEnableVertexAttribArray(attr_color);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableVertexAttribArray(attr_pos);
+ glDisableVertexAttribArray(attr_color);
+ }
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint) width, (GLint) height);
+}
+
+
+static void
+create_shaders(void)
+{
+ static const char *fragShaderText =
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_FragColor = v_color;\n"
+ "}\n";
+ static const char *vertShaderText =
+ "uniform mat4 modelviewProjection;\n"
+ "attribute vec4 pos;\n"
+ "attribute vec4 color;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_Position = modelviewProjection * pos;\n"
+ " v_color = color;\n"
+ "}\n";
+
+ GLuint fragShader, vertShader, program;
+ GLint stat;
+
+ fragShader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL);
+ glCompileShader(fragShader);
+ glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ printf("Error: fragment shader did not compile!\n");
+ exit(1);
+ }
+
+ vertShader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL);
+ glCompileShader(vertShader);
+ glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ printf("Error: vertex shader did not compile!\n");
+ exit(1);
+ }
+
+ program = glCreateProgram();
+ glAttachShader(program, fragShader);
+ glAttachShader(program, vertShader);
+ glLinkProgram(program);
+
+ glGetProgramiv(program, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ char log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(program, 1000, &len, log);
+ printf("Error: linking:\n%s\n", log);
+ exit(1);
+ }
+
+ glUseProgram(program);
+
+ if (1) {
+ /* test setting attrib locations */
+ glBindAttribLocation(program, attr_pos, "pos");
+ glBindAttribLocation(program, attr_color, "color");
+ glLinkProgram(program); /* needed to put attribs into effect */
+ }
+ else {
+ /* test automatic attrib locations */
+ attr_pos = glGetAttribLocation(program, "pos");
+ attr_color = glGetAttribLocation(program, "color");
+ }
+
+ u_matrix = glGetUniformLocation(program, "modelviewProjection");
+ printf("Uniform modelviewProjection at %d\n", u_matrix);
+ printf("Attrib pos at %d\n", attr_pos);
+ printf("Attrib color at %d\n", attr_color);
+}
+
+
+static void
+init(void)
+{
+ typedef void (*proc)();
+
+#if 1 /* test code */
+ proc p = eglGetProcAddress("glMapBufferOES");
+ assert(p);
+#endif
+
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+
+ create_shaders();
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+ static const EGLint ctx_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */
+ eglBindAPI(EGL_OPENGL_API);
+#else
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ /* test eglQueryContext() */
+ {
+ EGLint val;
+ eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val);
+ assert(val == 2);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ {
+ EGLint val;
+ eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val);
+ assert(val == width);
+ eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val);
+ assert(val == height);
+ eglQuerySurface(egl_dpy, *surfRet, EGL_SURFACE_TYPE, &val);
+ assert(val == EGL_WINDOW_BIT);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_VENDOR);
+ printf("EGL_VENDOR = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ printf("EGL_EXTENSIONS = %s\n", s);
+
+ s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
+ printf("EGL_CLIENT_APIS = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "OpenGL ES 2.x tri", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/fp/position-frc-integer.txt b/progs/fp/position-frc-integer.txt
new file mode 100644
index 0000000000..3a634c9b3b
--- /dev/null
+++ b/progs/fp/position-frc-integer.txt
@@ -0,0 +1,7 @@
+!!ARBfp1.0
+# expected: black triangle
+# brown means the wrong pixel center convention is being used
+OPTION ARB_fragment_coord_pixel_center_integer;
+MOV result.color, {0}.x;
+FRC result.color.xy, fragment.position;
+END
diff --git a/progs/fp/position-frc.txt b/progs/fp/position-frc.txt
new file mode 100644
index 0000000000..35ae3efa10
--- /dev/null
+++ b/progs/fp/position-frc.txt
@@ -0,0 +1,6 @@
+!!ARBfp1.0
+# expected: brown triangle
+# black means the wrong pixel center convention is being used
+MOV result.color, {0}.x;
+FRC result.color.xy, fragment.position;
+END
diff --git a/progs/fp/position-upper-left.txt b/progs/fp/position-upper-left.txt
new file mode 100644
index 0000000000..ac632dbfb7
--- /dev/null
+++ b/progs/fp/position-upper-left.txt
@@ -0,0 +1,7 @@
+!!ARBfp1.0
+# expected: the yellow vertex is the bottom one
+# if it is the top one, the wrong origin convention is being used
+OPTION ARB_fragment_coord_origin_upper_left;
+MOV result.color, {0}.x;
+MUL result.color.xy, fragment.position, {.005}.x;
+END
diff --git a/progs/fp/position.txt b/progs/fp/position.txt
index 1875897d78..f59d0259c7 100644
--- a/progs/fp/position.txt
+++ b/progs/fp/position.txt
@@ -1,4 +1,6 @@
!!ARBfp1.0
+# expected: the yellow vertex is the top one
+# if it is the bottom one, the wrong origin convention is being used
MOV result.color, {0}.x;
MUL result.color.xy, fragment.position, {.005}.x;
END
diff --git a/progs/glsl/CH11-bumpmaptex.frag b/progs/glsl/CH11-bumpmaptex.frag
index b1f93b784d..b5dabb4c8a 100644
--- a/progs/glsl/CH11-bumpmaptex.frag
+++ b/progs/glsl/CH11-bumpmaptex.frag
@@ -17,7 +17,7 @@ uniform float BumpDensity; // = 16.0
uniform float BumpSize; // = 0.15
uniform float SpecularFactor; // = 0.5
-sampler2D Tex;
+uniform sampler2D Tex;
void main()
{
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index e31afab939..784596448c 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -51,7 +51,6 @@ static GLint win = 0;
static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
static GLint tangentAttrib;
-static GLint tangentAttribTex;
static GLuint Texture;
diff --git a/progs/glsl/samplers.c b/progs/glsl/samplers.c
index 87dad5d857..8f26a5e329 100644
--- a/progs/glsl/samplers.c
+++ b/progs/glsl/samplers.c
@@ -41,7 +41,6 @@
#include <string.h>
#include <GL/glew.h>
#include "GL/glut.h"
-#include "readtex.h"
#include "shaderutil.h"
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore
index 3479ff8b33..8b3e9f3558 100644
--- a/progs/tests/.gitignore
+++ b/progs/tests/.gitignore
@@ -13,6 +13,7 @@ arbvptest3
arbvptorus
arbvpwarpmesh
arraytexture
+auxbuffer
blendminmax
blendsquare
blendxor
@@ -23,10 +24,12 @@ bug_3195
bug_texstore_i8
bumpmap
calibrate_rast
+condrender
copypixrate
crossbar
cva
drawbuffers
+drawbuffers2
extfuncs.h
exactrast
fbotest1
diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c
index 28252a354b..e4e86b9b4c 100644
--- a/progs/tests/arraytexture.c
+++ b/progs/tests/arraytexture.c
@@ -36,7 +36,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
index d4ca270016..dc479af045 100644
--- a/progs/tests/bufferobj.c
+++ b/progs/tests/bufferobj.c
@@ -29,6 +29,7 @@ struct object
GLuint VertexStride;
GLuint ColorStride;
GLuint NumElements;
+ GLuint MaxElement;
};
static struct object Objects[NUM_OBJECTS];
@@ -58,7 +59,8 @@ static void DrawObject( const struct object *obj )
if (obj->NumElements > 0) {
/* indexed arrays */
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
+ glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement,
+ obj->NumElements, GL_UNSIGNED_INT, NULL);
}
else {
/* non-indexed arrays */
@@ -300,6 +302,7 @@ static void MakeObject1(struct object *obj)
obj->VertexStride = 0;
obj->ColorStride = 0;
obj->NumElements = 0;
+ obj->MaxElement = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -345,6 +348,7 @@ static void MakeObject2(struct object *obj)
obj->ColorStride = 6 * sizeof(GLfloat);
obj->NumElements = 0;
+ obj->MaxElement = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -401,6 +405,7 @@ static void MakeObject3(struct object *obj)
i[3] = 3;
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
obj->NumElements = 4;
+ obj->MaxElement = 3;
if (Have_ARB_vertex_array_object) {
CreateVertexArrayObject(obj);
@@ -445,6 +450,7 @@ static void MakeObject4(struct object *obj)
/* Setup a buffer of indices to test the ELEMENTS path */
obj->ElementsBufferID = 0;
obj->NumElements = 0;
+ obj->MaxElement = 0;
if (Have_ARB_vertex_array_object) {
CreateVertexArrayObject(obj);
diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c
index a075b94e37..3574c1f717 100644
--- a/progs/tests/bug_3195.c
+++ b/progs/tests/bug_3195.c
@@ -38,7 +38,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#include "readtex.h"
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
index 02d1dcba2e..b3e041c21e 100644
--- a/progs/tests/cva.c
+++ b/progs/tests/cva.c
@@ -17,7 +17,6 @@
#define GL_GLEXT_LEGACY
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
GLfloat verts[][4] = {
{ -0.5, -0.5, -2.0, 0.0 },
diff --git a/progs/tests/mipgen.c b/progs/tests/mipgen.c
index 088f643215..48e52c9c31 100644
--- a/progs/tests/mipgen.c
+++ b/progs/tests/mipgen.c
@@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
static GLfloat LodBias = 6.0; /* make smallest miplevel visible */
static GLuint texImage;
diff --git a/progs/tests/mipmap_comp.c b/progs/tests/mipmap_comp.c
index dd2232113b..122d157949 100644
--- a/progs/tests/mipmap_comp.c
+++ b/progs/tests/mipmap_comp.c
@@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel = 9;
diff --git a/progs/tests/mipmap_comp_tests.c b/progs/tests/mipmap_comp_tests.c
index e865b30ad0..b93a5c6139 100644
--- a/progs/tests/mipmap_comp_tests.c
+++ b/progs/tests/mipmap_comp_tests.c
@@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel ;
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c
index 808d348699..eb52197052 100644
--- a/progs/tests/mipmap_view.c
+++ b/progs/tests/mipmap_view.c
@@ -12,7 +12,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#include "readtex.h"
diff --git a/progs/tests/no_s3tc.c b/progs/tests/no_s3tc.c
index 31cfb40b9d..c4132cd956 100644
--- a/progs/tests/no_s3tc.c
+++ b/progs/tests/no_s3tc.c
@@ -40,7 +40,6 @@
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
static unsigned data[16];
diff --git a/progs/tests/streaming_rect.c b/progs/tests/streaming_rect.c
index f65ac4ce36..3b016e55af 100644
--- a/progs/tests/streaming_rect.c
+++ b/progs/tests/streaming_rect.c
@@ -13,8 +13,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define ANIMATE 10
#define PBO 11
diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c
index 15e35f17b0..d6b9c07022 100644
--- a/progs/tests/zcomp.c
+++ b/progs/tests/zcomp.c
@@ -7,7 +7,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include "../util/showbuffer.c"
static int Win;
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
index d13f28de20..6c78ae90a9 100644
--- a/progs/trivial/Makefile
+++ b/progs/trivial/Makefile
@@ -162,6 +162,7 @@ SOURCES = \
vbo-drawelements.c \
vbo-drawrange.c \
vp-array.c \
+ vp-array-hf.c \
vp-array-int.c \
vp-clip.c \
vp-line-clip.c \
diff --git a/progs/trivial/tri-fbo-tex-mip.c b/progs/trivial/tri-fbo-tex-mip.c
index df4725c7b4..2e8fb74a00 100644
--- a/progs/trivial/tri-fbo-tex-mip.c
+++ b/progs/trivial/tri-fbo-tex-mip.c
@@ -6,7 +6,6 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
-#include <math.h>
/* For debug */
diff --git a/progs/trivial/vp-array-hf.c b/progs/trivial/vp-array-hf.c
new file mode 100644
index 0000000000..f812436437
--- /dev/null
+++ b/progs/trivial/vp-array-hf.c
@@ -0,0 +1,215 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+typedef union { GLfloat f; GLint i; } fi_type;
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+static GLhalf
+_mesa_float_to_half(GLfloat val)
+{
+
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ GLhalf result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -24) {
+ /* this maps to 0 */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if (new_exp < -14) {
+ /* this maps to a denorm */
+ unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
+ e = 0;
+ switch (exp_val) {
+ case 0:
+ /* m = 0; - already set */
+ break;
+ case 1: m = 512 + (flt_m >> 14); break;
+ case 2: m = 256 + (flt_m >> 15); break;
+ case 3: m = 128 + (flt_m >> 16); break;
+ case 4: m = 64 + (flt_m >> 17); break;
+ case 5: m = 32 + (flt_m >> 18); break;
+ case 6: m = 16 + (flt_m >> 19); break;
+ case 7: m = 8 + (flt_m >> 20); break;
+ case 8: m = 4 + (flt_m >> 21); break;
+ case 9: m = 2 + (flt_m >> 22); break;
+ case 10: m = 1; break;
+ }
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* regular */
+ e = new_exp + 15;
+ m = flt_m >> 13;
+ }
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+}
+
+
+GLfloat verts[][4] = {
+ { 0.9, -0.9, 0.0, 1.0 },
+ { 0.9, 0.9, 0.0, 1.0 },
+ { -0.9, 0.9, 0.0, 1.0 },
+ { -0.9, -0.9, 0.0, 1.0 },
+};
+
+GLhalf hverts[16];
+
+GLubyte color[][4] = {
+ { 0x00, 0x00, 0xff, 0x00 },
+ { 0x00, 0xff, 0x00, 0x00 },
+ { 0xff, 0x00, 0x00, 0x00 },
+ { 0xff, 0xff, 0xff, 0x00 },
+};
+
+GLuint indices[] = { 0, 1, 2, 3 };
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+ GLuint i, j;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ if (!glutExtensionSupported("GL_ARB_half_float_vertex")) {
+ printf("GL_ARB_half_float_vertex not found!\n");
+ exit(0);
+ }
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 4; j++)
+ hverts[i * 4 + j] = _mesa_float_to_half(verts[i][j]);
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+ glVertexPointer( 4, GL_HALF_FLOAT, 8, hverts );
+ glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+ glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index 088f25a357..92c75caa5e 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -35,6 +35,7 @@
#include <X11/keysym.h>
#include <GL/gl.h>
#include <GL/glx.h>
+#include <GL/glxext.h>
#ifndef GLX_MESA_swap_control
#define GLX_MESA_swap_control 1
@@ -586,11 +587,17 @@ is_glx_extension_supported(Display *dpy, const char *query)
* Attempt to determine whether or not the display is synched to vblank.
*/
static void
-query_vsync(Display *dpy)
+query_vsync(Display *dpy, GLXDrawable drawable)
{
int interval = 0;
-
+#if defined(GLX_EXT_swap_control)
+ if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
+ unsigned int tmp = -1;
+ glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
+ interval = tmp;
+ } else
+#endif
if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
(PFNGLXGETSWAPINTERVALMESAPROC)
@@ -749,7 +756,7 @@ main(int argc, char *argv[])
make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, ctx);
- query_vsync(dpy);
+ query_vsync(dpy, win);
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
@@ -771,6 +778,7 @@ main(int argc, char *argv[])
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
+ glXMakeCurrent(dpy, None, NULL);
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);
diff --git a/progs/xdemos/offset.c b/progs/xdemos/offset.c
index 314a4fcdd1..3858a5b802 100644
--- a/progs/xdemos/offset.c
+++ b/progs/xdemos/offset.c
@@ -94,6 +94,9 @@ static int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
static int dimension = 3;
+static float Scale = 1.0;
+
+
int main(int argc, char** argv) {
Display *dpy;
XVisualInfo *vi;
@@ -182,6 +185,7 @@ draw_scene(int mx, int my) {
#else
glEnable(GL_POLYGON_OFFSET_FILL);
#endif
+ glScalef(Scale, Scale, Scale);
cubes(mx, my, HIDDEN_LINE);
#ifdef GL_EXT_polygon_offset
glDisable(GL_POLYGON_OFFSET_EXT);
@@ -289,6 +293,12 @@ process_input(Display *dpy, Window win) {
case KeyPress:
(void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL);
switch (keysym) {
+ case 'Z':
+ Scale *= 1.1;
+ break;
+ case 'z':
+ Scale *= 0.9;
+ break;
case XK_Escape:
exit(EXIT_SUCCESS);
default: