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authorIan Romanick <ian.d.romanick@intel.com>2009-11-23 18:32:27 -0800
committerIan Romanick <ian.d.romanick@intel.com>2009-11-23 18:33:50 -0800
commitda0883114b1dceceff8a38deea1bb870fda40464 (patch)
tree2f66a362e1cc752743a99936f9a92f77f9a3a922 /progs
parenta11750218fa43dcf0d45b960d52497f7700db2a7 (diff)
shaderutil: Fix detection of shaders
Check for versions >= 2.0 (because some drivers return 3.0), and return GL_FALSE if shaders are not detected.
Diffstat (limited to 'progs')
-rw-r--r--progs/util/shaderutil.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 4db950016b..629b6f1d97 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -25,7 +25,11 @@ GLboolean
ShadersSupported(void)
{
const char *version = (const char *) glGetString(GL_VERSION);
- if (version[0] == '2' && version[1] == '.') {
+
+ /* NVIDIA binary drivers will return "3.0.0", and they clearly support
+ * shaders.
+ */
+ if (version[0] >= '2' && version[1] == '.') {
return GL_TRUE;
}
else if (glutExtensionSupported("GL_ARB_vertex_shader")
@@ -34,7 +38,7 @@ ShadersSupported(void)
fprintf(stderr, "Warning: Trying ARB GLSL instead of OpenGL 2.x. This may not work.\n");
return GL_TRUE;
}
- return GL_TRUE;
+ return GL_FALSE;
}