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author | Brian Paul <brianp@vmware.com> | 2009-05-05 16:21:20 -0600 |
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committer | Eric Anholt <eric@anholt.net> | 2009-07-07 16:02:45 -0700 |
commit | 4adc9b4a5be72e34d464ce341b011c42517d969a (patch) | |
tree | 199c6594893aeb61c4379a03b5e983621feaacbb /scons/winddk.py | |
parent | 7b861b9b9efdb3ac0dfc3806afcd494cd0ea006c (diff) |
mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture. The fallback texture returning
(0,0,0,1) should only be used with shaders. For fixed function, the texture
unit is truly disabled/ignored.
Fixes glean fbo test regression.
(cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9)
(cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b)
[anholt: squashed these two together from master, skipping the mess in between]
Diffstat (limited to 'scons/winddk.py')
0 files changed, 0 insertions, 0 deletions