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authorBrian Paul <brianp@vmware.com>2010-03-22 15:55:43 -0600
committerBrian Paul <brianp@vmware.com>2010-03-22 16:01:15 -0600
commitef2664da6c4db1b52ef351641e3ee949b87f9c7b (patch)
treead24224aae9516203aacf4218141731e84061610 /scons
parentaf0b0e1172a14ca215777f6ef6569d1433f45af2 (diff)
st/glx: fix depth/stencil format selection code
This fixes a pretty big performance regression caused by commit 3475e88442c16fb2b50b903fe246b3ebe49da226. When the user does not request a stencil buffer it's important that we don't use a depth/stencil format (or at least make it our last choice). If the user calls glClear(GL_DEPTH_BUFFER_BIT) when we have a combined depth/stencil buffer, that causes us to hit the clear_with_quad() path which can be much, much slower than calling pipe_context::clear(). Also, try to use a shallower depth format before a deeper one.
Diffstat (limited to 'scons')
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