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| author | Brian Paul <brianp@vmware.com> | 2009-10-29 17:49:50 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-10-29 17:52:01 -0600 | 
| commit | f920d496e1b5b01a3ba9bcd7dcff5c19bc109da2 (patch) | |
| tree | 79436d0bade5e043a9e3ad32cf276994a0116c5a /src/SConscript | |
| parent | c243e8dd23e8827afe926ec6314ffdfa15b3f7ab (diff) | |
mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888
If we hit the general path and call _mesa_make_temp_chan_image() we
always want to get a GL_RGBA texture.  We were getting a 3-channel
GL_RGB texture before and that messed up the memory layout.
Diffstat (limited to 'src/SConscript')
0 files changed, 0 insertions, 0 deletions
