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authorBrian Paul <brianp@vmware.com>2009-06-01 14:28:57 -0600
committerBrian Paul <brianp@vmware.com>2009-06-01 14:28:57 -0600
commit427554211b5b8ab2c6afcd5bd574ac97fb3457da (patch)
tree8355e7413641ade184a7821b602c8f86ca720342 /src/gallium/Makefile.template
parenta5d033e89bab6c5e913cd2ca17df02e56b5fe31d (diff)
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
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