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author | Brian <brian.paul@tungstengraphics.com> | 2008-02-19 16:28:25 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-19 16:28:25 -0700 |
commit | 75a4524f2c6444b27055e539da052827670b62cf (patch) | |
tree | cebefd63f43c2e72ea74b5d9d8283dcc5afbce0b /src/gallium/SConscript | |
parent | 4ec46e4869b60b60c7ddf43168604713b5c4c359 (diff) |
gallium: initialize the killmask register to zero before running shader
This fixes mysterious missing fragments when running with SSE.
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions