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authorBrian <brian.paul@tungstengraphics.com>2008-02-19 16:28:25 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-02-19 16:28:25 -0700
commit75a4524f2c6444b27055e539da052827670b62cf (patch)
treecebefd63f43c2e72ea74b5d9d8283dcc5afbce0b /src/gallium/SConscript
parent4ec46e4869b60b60c7ddf43168604713b5c4c359 (diff)
gallium: initialize the killmask register to zero before running shader
This fixes mysterious missing fragments when running with SSE.
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions