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authorBrian Paul <brianp@vmware.com>2010-04-21 14:24:26 -0600
committerBrian Paul <brianp@vmware.com>2010-04-21 14:25:28 -0600
commit8cb223eb020560d59c8f73e09b832cef477933b7 (patch)
treedc3f6ba4e4d4fa0b106ac05be205cb8f8535ecda /src/gallium/auxiliary/draw/draw_context.c
parentd30ab4394e7c6b1f3508eb68d673fbf315907781 (diff)
gallium/draw: fix point sprite handling
New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 4196f01e0b..710bf792fc 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -304,6 +304,17 @@ draw_wide_point_threshold(struct draw_context *draw, float threshold)
/**
+ * Should the draw module handle point->quad conversion for drawing sprites?
+ */
+void
+draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_point_sprites = draw_sprite;
+}
+
+
+/**
* Tells the draw module to draw lines with triangles if their width
* is greater than this threshold.
*/