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authorBrian <brian.paul@tungstengraphics.com>2008-12-02 22:38:46 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-12-04 09:58:54 -0700
commitf2bccfd3c806a879abf0c40858806ec3825d0628 (patch)
treed4417d573cbc3ae586c74320cda8027f328763be /src/gallium/auxiliary/draw/draw_context.c
parent1d9360b67829a37b369e32c894183db1cecf827b (diff)
gallium: added draw_texture_samplers() to support texture fetches from vertex shaders
This may only be practical for the softpipe driver at this time.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 41a4cba1dd..b2a34811c2 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -331,6 +331,21 @@ draw_num_vs_outputs(const struct draw_context *draw)
}
+/**
+ * Provide TGSI sampler objects for vertex shaders that use texture fetches.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint num_samplers,
+ struct tgsi_sampler **samplers)
+{
+ draw->vs.num_samplers = num_samplers;
+ draw->vs.samplers = samplers;
+}
+
+
+
void draw_set_render( struct draw_context *draw,
struct vbuf_render *render )