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authorMichal Krol <michal@vmware.com>2010-01-25 12:36:50 +0100
committerMichal Krol <michal@vmware.com>2010-01-28 14:07:53 +0100
commit9851644435f991a1a1bbb145333a97601627b37d (patch)
tree20351d0e1cdf5e0bb80d928cad27b77fbb7015af /src/gallium/auxiliary/draw/draw_gs.h
parent44ac4c4e2c7890236ee7e9cd0cf82b58710d57ef (diff)
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index d6a97d9c4e..e055c8a05c 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -62,7 +62,7 @@ struct draw_geometry_shader {
void draw_geometry_shader_run(struct draw_geometry_shader *shader,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT],
unsigned count,
unsigned input_stride,
unsigned output_stride);