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author | Keith Whitwell <keithw@vmware.com> | 2010-06-17 21:19:09 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-07-13 17:23:49 +0100 |
commit | d4b64167b56f780d0dea73193c345622888fbc16 (patch) | |
tree | c2039d6e06eb248c2da9660e95b9cb9e62b97423 /src/gallium/auxiliary/draw/draw_pipe_unfilled.c | |
parent | 3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (diff) |
llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately.
Shader now takes a mask parameter instead of C0/C1/C2/etc.
Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_unfilled.c')
0 files changed, 0 insertions, 0 deletions