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authorBrian <brian.paul@tungstengraphics.com>2008-02-18 16:19:05 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-02-18 16:19:05 -0700
commitaceeb80d4f706980aaf71b8e098d4c6718d8ac90 (patch)
tree23f402dc726b0f97e25e7b6e5d2c097362093ea0 /src/gallium/auxiliary/draw/draw_prim.c
parent0448dbd64a2ef217349f4ada4777d432bc82e46d (diff)
gallium: antialiased line drawing
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_prim.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_prim.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c
index 51e2242719..dd9a848863 100644
--- a/src/gallium/auxiliary/draw/draw_prim.c
+++ b/src/gallium/auxiliary/draw/draw_prim.c
@@ -121,11 +121,15 @@ static void draw_prim_queue_flush( struct draw_context *draw )
void draw_do_flush( struct draw_context *draw, unsigned flags )
{
+ static boolean flushing = FALSE;
+
if (0)
debug_printf("Flushing with %d verts, %d prims\n",
draw->vs.queue_nr,
draw->pq.queue_nr );
+ if (!flushing) {
+ flushing = TRUE;
if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
if (draw->vs.queue_nr)
@@ -146,6 +150,9 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
}
}
}
+
+ flushing = FALSE;
+ }
}