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authorLuca Barbieri <luca@luca-barbieri.com>2010-01-15 07:28:18 +0100
committerMichal Krol <michal@vmware.com>2010-01-15 07:30:17 +0100
commitf7748d72b46465d807cf4209892d73af62485738 (patch)
treef9c166eda2c4749e5f40ac22845eb6fb8186d913 /src/gallium/auxiliary/draw/draw_private.h
parent877cadb65512a93f3ccf2f25bbc2f7565d75050f (diff)
draw: Add GALLIUM_DUMP_VS environment variable.
Add GALLIUM_DUMP_VS to dump the vertex shader to the console like GALLIUM_DUMP_FS in softpipe.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 2a11b8c545..d5e1c0ce2a 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -172,6 +172,8 @@ struct draw_context
boolean force_passthrough; /**< never clip or shade */
+ boolean dump_vs;
+
double mrd; /**< minimum resolvable depth value, for polygon offset */
/* pipe state that we need: */