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authorZack Rusin <zack@kde.org>2010-06-09 11:13:34 -0400
committerZack Rusin <zack@kde.org>2010-06-09 11:13:34 -0400
commitd4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch)
tree00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/auxiliary/draw/draw_pt.h
parentcec9955acc03d292c67815371415edc3fc3fc4b0 (diff)
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h
index b9032468da..67ae70fdaf 100644
--- a/src/gallium/auxiliary/draw/draw_pt.h
+++ b/src/gallium/auxiliary/draw/draw_pt.h
@@ -60,7 +60,8 @@ struct draw_context;
*/
struct draw_pt_front_end {
void (*prepare)( struct draw_pt_front_end *,
- unsigned prim,
+ unsigned input_prim,
+ unsigned output_prim,
struct draw_pt_middle_end *,
unsigned opt );
@@ -84,7 +85,8 @@ struct draw_pt_front_end {
*/
struct draw_pt_middle_end {
void (*prepare)( struct draw_pt_middle_end *,
- unsigned prim,
+ unsigned input_prim,
+ unsigned output_prim,
unsigned opt,
unsigned *max_vertices );