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authorBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
committerBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
commitcb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch)
treef899c682980b4af56e4dd0c7cd2d08cefb4efce3 /src/gallium/auxiliary/draw/draw_pt_decompose.h
parenta8bb49562938e94459f398a1733a76eb9c690f6c (diff)
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes regressions in glean clipFlat test. We assume that Gallium drivers observe flatshade_first for all triangles and that all the assorted per-triangle calls in the 'draw' module also follow flatshade_first. Everything else builds on those rules. Gallium does not use follow flatshade_first for GL quads, quad strips and polygons; the "last" vertex is always the provoking vertex for those prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_decompose.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_decompose.h71
1 files changed, 56 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
index 02567d97f2..52f9593d46 100644
--- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
+++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
@@ -57,6 +57,7 @@ static void FUNC( ARGS,
case PIPE_PRIM_TRIANGLE_STRIP:
if (flatfirst) {
for (i = 0; i+2 < count; i++) {
+ /* Emit first triangle vertex as first triangle vertex */
TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
(i + 0),
(i + 1 + (i&1)),
@@ -65,6 +66,7 @@ static void FUNC( ARGS,
}
else {
for (i = 0; i+2 < count; i++) {
+ /* Emit last triangle vertex as last triangle vertex */
TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
(i + 0 + (i&1)),
(i + 1 - (i&1)),
@@ -96,24 +98,52 @@ static void FUNC( ARGS,
case PIPE_PRIM_QUADS:
- for (i = 0; i+3 < count; i += 4) {
- QUAD( (i + 0),
- (i + 1),
- (i + 2),
- (i + 3));
+ /* GL quads don't follow provoking vertex convention */
+ if (flatfirst) {
+ for (i = 0; i+3 < count; i += 4) {
+ /* emit last quad vertex as first triangle vertex */
+ QUAD_FIRST_PV( (i + 3),
+ (i + 0),
+ (i + 1),
+ (i + 2) );
+ }
+ }
+ else {
+ for (i = 0; i+3 < count; i += 4) {
+ /* emit last quad vertex as last triangle vertex */
+ QUAD_LAST_PV( (i + 0),
+ (i + 1),
+ (i + 2),
+ (i + 3) );
+ }
}
break;
case PIPE_PRIM_QUAD_STRIP:
- for (i = 0; i+3 < count; i += 2) {
- QUAD( (i + 2),
- (i + 0),
- (i + 1),
- (i + 3));
+ /* GL quad strips don't follow provoking vertex convention */
+ if (flatfirst) {
+ for (i = 0; i+3 < count; i += 2) {
+ /* emit last quad vertex as first triangle vertex */
+ QUAD_FIRST_PV( (i + 3),
+ (i + 2),
+ (i + 0),
+ (i + 1) );
+
+ }
+ }
+ else {
+ for (i = 0; i+3 < count; i += 2) {
+ /* emit last quad vertex as last triangle vertex */
+ QUAD_LAST_PV( (i + 2),
+ (i + 0),
+ (i + 1),
+ (i + 3) );
+ }
}
break;
case PIPE_PRIM_POLYGON:
+ /* GL polygons don't follow provoking vertex convention */
{
/* These bitflags look a little odd because we submit the
* vertices as (1,2,0) to satisfy flatshade requirements.
@@ -129,10 +159,20 @@ static void FUNC( ARGS,
if (i + 3 == count)
flags |= edge_last;
- TRIANGLE( flags,
- (i + 1),
- (i + 2),
- (0));
+ if (flatfirst) {
+ /* emit first polygon vertex as first triangle vertex */
+ TRIANGLE( flags,
+ (0),
+ (i + 1),
+ (i + 2) );
+ }
+ else {
+ /* emit first polygon vertex as last triangle vertex */
+ TRIANGLE( flags,
+ (i + 1),
+ (i + 2),
+ (0));
+ }
}
}
break;
@@ -147,7 +187,8 @@ static void FUNC( ARGS,
#undef TRIANGLE
-#undef QUAD
+#undef QUAD_FIRST_PV
+#undef QUAD_LAST_PV
#undef POINT
#undef LINE
#undef FUNC