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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-18 15:08:19 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-06-18 15:08:19 -0600
commitf1401385587882bb9d18a5f5b01dcbb71ddf0a2f (patch)
tree521de15341358b3090369d042fd7e2c7c58a2327 /src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
parent7d7f3e2c9451b2233c196d82d523c50b5d2616cc (diff)
gallium: additional fixes to ensure even number of vertices per buffer
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index 25118712a6..0aec4b71ba 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -99,6 +99,9 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
*max_vertices = DRAW_PIPE_MAX_VERTICES;
}
+ /* return even number */
+ *max_vertices = *max_vertices & ~1;
+
/* No need to prepare the shader.
*/
vs->prepare(vs, draw);