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authorZack Rusin <zack@tungstengraphics.com>2008-05-15 12:17:46 -0400
committerZack Rusin <zack@tungstengraphics.com>2008-05-17 13:58:44 -0400
commitaeae57693b31bf42833a9d51844fe92e3ab61034 (patch)
tree7a55f7b2430a3911e3fa39e3fda476b33fd4f215 /src/gallium/auxiliary/draw/draw_vs_llvm.c
parent9671f7ae476cadb46f9f8f9d0363f24aabaf9f87 (diff)
move the swizzling code to gallivm in preperation for code-generating it
also some minor cleanups
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c58
1 files changed, 10 insertions, 48 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index be6907ed04..171da51dd5 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
@@ -72,47 +72,9 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
- struct tgsi_exec_machine *machine = shader->machine;
- unsigned int i, j;
- unsigned slot;
-
-
- for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
- unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
-
- /* Swizzle inputs.
- */
- for (j = 0; j < max_vertices; j++) {
- for (slot = 0; slot < base->info.num_inputs; slot++) {
- machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
- machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
- machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
- machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
- }
-
- input = (const float (*)[4])((const char *)input + input_stride);
- }
-
- /* run shader */
- gallivm_cpu_vs_exec(shader->llvm_prog,
- machine->Inputs,
- machine->Outputs,
- (float (*)[4]) constants,
- machine->Temps);
-
-
- /* Unswizzle all output results
- */
- for (j = 0; j < max_vertices; j++) {
- for (slot = 0; slot < base->info.num_outputs; slot++) {
- output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
- }
- output = (float (*)[4])((char *)output + output_stride);
- }
- }
+ gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine,
+ input, base->info.num_inputs, output, base->info.num_outputs,
+ constants, count, input_stride, output_stride);
}
@@ -120,7 +82,7 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
static void
vs_llvm_delete( struct draw_vertex_shader *base )
{
- struct draw_llvm_vertex_shader *shader =
+ struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
/* Do something to free compiled shader:
@@ -140,7 +102,7 @@ draw_create_vs_llvm(struct draw_context *draw,
struct draw_llvm_vertex_shader *vs;
vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
- if (vs == NULL)
+ if (vs == NULL)
return NULL;
/* we make a private copy of the tokens */