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authorKeith Whitwell <keith@tungstengraphics.com>2008-02-15 13:37:01 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2008-02-15 13:37:01 +0000
commitb29d8d27292c2ad956d3f0a307603f00ee01af28 (patch)
treefcd90e0489cd26141baa2074847e2a114e5ecdc4 /src/gallium/auxiliary/draw/draw_vs_sse.c
parente822e09b89407d6cb8cd4a79e1c5c1e0955caf64 (diff)
draw: subclass vertex shaders according to execution method
Create new files for shaders compiled/executed with llvm, sse, exec respectively
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c251
1 files changed, 251 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
new file mode 100644
index 0000000000..04349cb404
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -0,0 +1,251 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "draw_vs.h"
+
+#if defined(__i386__) || defined(__386__)
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "x86/rtasm/x86sse.h"
+#include "tgsi/exec/tgsi_sse2.h"
+
+
+typedef void (XSTDCALL *codegen_function) (
+ const struct tgsi_exec_vector *input,
+ struct tgsi_exec_vector *output,
+ float (*constant)[4],
+ struct tgsi_exec_vector *temporary );
+
+
+struct draw_sse_vertex_shader {
+ struct draw_vertex_shader base;
+ struct x86_function sse2_program;
+ codegen_function func;
+};
+
+
+/* Should be part of the generated shader:
+ */
+static INLINE unsigned
+compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
+{
+ unsigned mask = 0;
+ unsigned i;
+
+ /* Do the hardwired planes first:
+ */
+ if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
+ if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
+ if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
+ if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
+ if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
+ if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
+
+ /* Followed by any remaining ones:
+ */
+ for (i = 6; i < nr; i++) {
+ if (dot4(clip, plane[i]) < 0)
+ mask |= (1<<i);
+ }
+
+ return mask;
+}
+
+
+static void
+vs_sse_prepare( struct draw_vertex_shader *base,
+ struct draw_context *draw )
+{
+ draw_update_vertex_fetch( draw );
+}
+
+/**
+ * Transform vertices with the current vertex program/shader
+ * Up to four vertices can be shaded at a time.
+ * \param vbuffer the input vertex data
+ * \param elts indexes of four input vertices
+ * \param count number of vertices to shade [1..4]
+ * \param vOut array of pointers to four output vertices
+ */
+static void
+vs_sse_run( struct draw_vertex_shader *base,
+ struct draw_context *draw,
+ const unsigned *elts,
+ unsigned count,
+ struct vertex_header *vOut[] )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = &draw->machine;
+ unsigned int j;
+
+ ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
+ ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
+ const float *scale = draw->viewport.scale;
+ const float *trans = draw->viewport.translate;
+
+ assert(count <= 4);
+ assert(draw->vertex_shader->state->output_semantic_name[0]
+ == TGSI_SEMANTIC_POSITION);
+
+ /* Consts does not require 16 byte alignment. */
+ machine->Consts = (float (*)[4]) draw->user.constants;
+ machine->Inputs = ALIGN16_ASSIGN(inputs);
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+
+
+ /* Fetch vertices. This may at some point be integrated into the
+ * compiled shader -- that would require a reorganization where
+ * multiple versions of the compiled shader might exist,
+ * specialized for each fetch state.
+ */
+ draw->vertex_fetch.fetch_func( draw, machine, elts, count );
+
+
+ /* run compiled shader
+ */
+ shader->func(
+ machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps );
+
+
+ /* XXX: Computing the clipmask and emitting results should be done
+ * in the vertex program as a set of instructions appended to
+ * the user-provided code.
+ */
+ for (j = 0; j < count; j++) {
+ unsigned slot;
+ float x, y, z, w;
+
+ x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
+ y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
+ z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
+ w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
+
+ vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
+ vOut[j]->edgeflag = 1;
+
+ /* divide by w */
+ w = 1.0f / w;
+ x *= w;
+ y *= w;
+ z *= w;
+
+ /* Viewport mapping */
+ vOut[j]->data[0][0] = x * scale[0] + trans[0];
+ vOut[j]->data[0][1] = y * scale[1] + trans[1];
+ vOut[j]->data[0][2] = z * scale[2] + trans[2];
+ vOut[j]->data[0][3] = w;
+
+ /* Remaining attributes are packed into sequential post-transform
+ * vertex attrib slots.
+ */
+ for (slot = 1; slot < draw->num_vs_outputs; slot++) {
+ vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ }
+}
+
+
+
+static void
+vs_sse_delete( struct draw_vertex_shader *base )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+
+ x86_release_func( &shader->sse2_program );
+
+ FREE( shader );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_sse(struct draw_context *draw,
+ const struct pipe_shader_state *templ)
+{
+ struct draw_sse_vertex_shader *vs;
+
+ if (!draw->use_sse)
+ return NULL;
+
+ vs = CALLOC_STRUCT( draw_sse_vertex_shader );
+ if (vs == NULL)
+ return NULL;
+
+ vs->base.state = templ;
+ vs->base.prepare = vs_sse_prepare;
+ vs->base.run = vs_sse_run;
+ vs->base.delete = vs_sse_delete;
+
+ x86_init_func( &vs->sse2_program );
+
+ if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state->tokens,
+ &vs->sse2_program ))
+ goto fail;
+
+ vs->func = (codegen_function) x86_get_func( &vs->sse2_program );
+
+ return &vs->base;
+
+fail:
+ fprintf(stderr, "tgsi_emit_sse2() failed, falling back to interpreter\n");
+
+ x86_release_func( &vs->sse2_program );
+
+ FREE(vs);
+ return NULL;
+}
+
+
+
+#else
+
+struct draw_vertex_shader *
+draw_create_vs_sse( struct draw_context *draw,
+ const struct pipe_shader_state *templ )
+{
+ return NULL;
+}
+
+
+#endif
+