diff options
author | Zack Rusin <zackr@vmware.com> | 2009-12-24 13:08:36 -0500 |
---|---|---|
committer | Zack Rusin <zackr@vmware.com> | 2009-12-25 05:52:20 -0500 |
commit | fb0a9aa5e0476d8ca332753f52a9e56f9cfa8dfa (patch) | |
tree | fe3335d8896265da82fb8189b56e4d406f29906f /src/gallium/auxiliary/draw | |
parent | b0bc582db761ea3f47580dd2908a227987177dc2 (diff) |
gallium: remove TGSI_SEMANTIC_VERTICES
it's a leftover from an early version of geometry shading support.
geometry shaders now encode the primitive size in the PROPERTY token
and don't need special input with their size.
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 3edfb6410d..5db2e75542 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -188,12 +188,12 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, /*debug_printf("Slot = %d (semantic = %d)\n", slot, shader->info.input_semantic_name[slot]);*/ if (shader->info.input_semantic_name[slot] == - TGSI_SEMANTIC_VERTICES) { + TGSI_SEMANTIC_PRIMID) { for (j = 0; j < num_primitives; ++j) { - machine->Inputs[idx].xyzw[0].f[j] = (float)num_vertices; - machine->Inputs[idx].xyzw[1].f[j] = (float)num_vertices; - machine->Inputs[idx].xyzw[2].f[j] = (float)num_vertices; - machine->Inputs[idx].xyzw[3].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j; + machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j; + machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j; + machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j; } ++idx; } else { @@ -296,8 +296,7 @@ void draw_geometry_shader_run(struct draw_geometry_shader *shader, machine->Consts = constants; for (i = 0; i < shader->info.num_inputs; ++i) { - if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_VERTICES && - shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) + if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) ++inputs_from_vs; } |