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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/gallium/auxiliary/gallivm/gallivm_cpu.cpp')
-rw-r--r--src/gallium/auxiliary/gallivm/gallivm_cpu.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
new file mode 100644
index 0000000000..e64bfb1c6c
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
@@ -0,0 +1,245 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+#ifdef MESA_LLVM
+
+#include "gallivm.h"
+#include "gallivm_p.h"
+
+#include "instructions.h"
+#include "loweringpass.h"
+#include "storage.h"
+#include "tgsitollvm.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "util/u_memory.h"
+
+#include <llvm/Module.h>
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/ModuleProvider.h>
+#include <llvm/Pass.h>
+#include <llvm/PassManager.h>
+#include <llvm/ParameterAttributes.h>
+#include <llvm/Support/PatternMatch.h>
+#include <llvm/ExecutionEngine/JIT.h>
+#include <llvm/ExecutionEngine/Interpreter.h>
+#include <llvm/ExecutionEngine/GenericValue.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/LinkAllPasses.h>
+#include <llvm/Analysis/Verifier.h>
+#include <llvm/Analysis/LoopPass.h>
+#include <llvm/Target/TargetData.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+struct gallivm_cpu_engine {
+ llvm::ExecutionEngine *engine;
+};
+
+static struct gallivm_cpu_engine *CPU = 0;
+
+typedef int (*fragment_shader_runner)(float x, float y,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ int num_attribs,
+ float (*consts)[4], int num_consts,
+ struct tgsi_sampler *samplers);
+
+int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
+ float fx, float fy,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ float (*consts)[4],
+ struct tgsi_sampler *samplers)
+{
+ fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function);
+ assert(runner);
+
+ return runner(fx, fy, dests, inputs, prog->num_interp,
+ consts, prog->num_consts,
+ samplers);
+}
+
+static inline llvm::Function *func_for_shader(struct gallivm_prog *prog)
+{
+ llvm::Module *mod = prog->module;
+ llvm::Function *func = 0;
+
+ switch (prog->type) {
+ case GALLIVM_VS:
+ func = mod->getFunction("vs_shader");
+ break;
+ case GALLIVM_FS:
+ func = mod->getFunction("fs_shader");
+ break;
+ default:
+ assert(!"Unknown shader type!");
+ break;
+ }
+ return func;
+}
+
+/*!
+ This function creates a CPU based execution engine for the given gallivm_prog.
+ gallivm_cpu_engine should be used as a singleton throughout the library. Before
+ executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile.
+ The gallivm_prog instance which is being passed to the constructor is being
+ automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile
+ with it again.
+ */
+struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog)
+{
+ struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *)
+ calloc(1, sizeof(struct gallivm_cpu_engine));
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false);
+ ee->DisableLazyCompilation();
+ cpu->engine = ee;
+
+ llvm::Function *func = func_for_shader(prog);
+
+ prog->function = ee->getPointerToFunction(func);
+ CPU = cpu;
+ return cpu;
+}
+
+
+/*!
+ This function JIT compiles the given gallivm_prog with the given cpu based execution engine.
+ The reference to the generated machine code entry point will be stored
+ in the gallivm_prog program. After executing this function one can call gallivm_prog_exec
+ in order to execute the gallivm_prog on the CPU.
+ */
+void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog)
+{
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = cpu->engine;
+ assert(ee);
+ /*FIXME : remove */
+ ee->DisableLazyCompilation();
+ ee->addModuleProvider(mp);
+
+ llvm::Function *func = func_for_shader(prog);
+ prog->function = ee->getPointerToFunction(func);
+}
+
+void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu)
+{
+ free(cpu);
+}
+
+struct gallivm_cpu_engine * gallivm_global_cpu_engine()
+{
+ return CPU;
+}
+
+
+typedef void (*vertex_shader_runner)(void *ainputs,
+ void *dests,
+ float (*aconsts)[4],
+ void *temps);
+
+#define MAX_TGSI_VERTICES 4
+/*!
+ This function is used to execute the gallivm_prog in software. Before calling
+ this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile
+ function.
+ */
+int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
+ struct tgsi_exec_machine *machine,
+ const float (*input)[4],
+ unsigned num_inputs,
+ float (*output)[4],
+ unsigned num_outputs,
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ unsigned int i, j;
+ unsigned slot;
+ vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
+
+ assert(runner);
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+
+ input = (const float (*)[4])((const char *)input + input_stride);
+ }
+
+ /* run shader */
+ runner(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4]) constants,
+ machine->Temps);
+
+ /* Unswizzle all output results
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+ }
+
+ return 0;
+}
+
+#endif