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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /src/gallium/auxiliary/gallivm/soabuiltins.c
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/gallium/auxiliary/gallivm/soabuiltins.c')
-rw-r--r--src/gallium/auxiliary/gallivm/soabuiltins.c187
1 files changed, 187 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c
new file mode 100644
index 0000000000..78f84510e2
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/soabuiltins.c
@@ -0,0 +1,187 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * This file is compiled with clang into the LLVM bitcode
+ *
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+typedef __attribute__(( ext_vector_type(4) )) float float4;
+
+
+extern float fabsf(float val);
+
+float4 absvec(float4 vec)
+{
+ float4 res;
+ res.x = fabsf(vec.x);
+ res.y = fabsf(vec.y);
+ res.z = fabsf(vec.z);
+ res.w = fabsf(vec.w);
+
+ return res;
+}
+
+void abs(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ res[0] = absvec(tmp0x);
+ res[1] = absvec(tmp0y);
+ res[2] = absvec(tmp0z);
+ res[3] = absvec(tmp0w);
+}
+
+void dp3(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+
+void dp4(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z) + (tmp0w * tmp1w);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+extern float powf(float num, float p);
+extern float sqrtf(float x);
+
+float4 powvec(float4 vec, float4 q)
+{
+ float4 p;
+ p.x = powf(vec.x, q.x);
+ p.y = powf(vec.y, q.y);
+ p.z = powf(vec.z, q.z);
+ p.w = powf(vec.w, q.w);
+ return p;
+}
+
+void pow(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = powvec(tmp0x, tmp1x);
+ res[1] = res[0];
+ res[2] = res[0];
+ res[3] = res[0];
+}
+
+float4 minvec(float4 a, float4 b)
+{
+ return (float4){(a.x < b.x) ? a.x : b.x,
+ (a.y < b.y) ? a.y : b.y,
+ (a.z < b.z) ? a.z : b.z,
+ (a.w < b.w) ? a.w : b.w};
+}
+
+void min(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = minvec(tmp0x, tmp1x);
+ res[1] = minvec(tmp0y, tmp1y);
+ res[2] = minvec(tmp0z, tmp1z);
+ res[3] = minvec(tmp0w, tmp1w);
+}
+
+
+float4 maxvec(float4 a, float4 b)
+{
+ return (float4){(a.x > b.x) ? a.x : b.x,
+ (a.y > b.y) ? a.y : b.y,
+ (a.z > b.z) ? a.z : b.z,
+ (a.w > b.w) ? a.w : b.w};
+}
+
+void max(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = maxvec(tmp0x, tmp1x);
+ res[1] = maxvec(tmp0y, tmp1y);
+ res[2] = maxvec(tmp0z, tmp1z);
+ res[3] = maxvec(tmp0w, tmp1w);
+}
+
+
+void lit(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0};
+ const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f};
+ const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f};
+
+ res[0] = (float4){1.0, 1.0, 1.0, 1.0};
+ if (tmp0x.x > 0) {
+ float4 tmpy = maxvec(tmp0y, zerovec);
+ float4 tmpw = minvec(tmp0w, plus128);
+ tmpw = maxvec(tmpw, min128);
+ res[1] = tmp0x;
+ res[2] = powvec(tmpy, tmpw);
+ } else {
+ res[1] = zerovec;
+ res[2] = zerovec;
+ }
+ res[3] = (float4){1.0, 1.0, 1.0, 1.0};
+}
+
+
+float4 sqrtvec(float4 vec)
+{
+ float4 p;
+ p.x = sqrtf(vec.x);
+ p.y = sqrtf(vec.y);
+ p.z = sqrtf(vec.z);
+ p.w = sqrtf(vec.w);
+ return p;
+}
+
+void rsq(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ const float4 onevec = (float4) {1., 1., 1., 1.};
+ res[0] = onevec/sqrtvec(absvec(tmp0x));
+ res[1] = onevec/sqrtvec(absvec(tmp0y));
+ res[2] = onevec/sqrtvec(absvec(tmp0z));
+ res[3] = onevec/sqrtvec(absvec(tmp0w));
+}