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author | Brian Paul <brianp@vmware.com> | 2010-03-10 18:07:52 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-03-10 18:09:49 -0700 |
commit | 67a2f98be79b368c316ebe6731112734d306b3f6 (patch) | |
tree | 608eb9dc4d44dc6e4b13a954822b2be401cd9898 /src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h | |
parent | a599f552f2ee86004216fe062bf4885de9c9ae96 (diff) |
gallivm: overhaul of texture sampling code
The new lp_build_sample_general() function will handle all sampling
modes for all texture types. Still incomplete, but a few additional
sampling modes are now supported.
1D textures should work and most of the code for 3D textures is in place.
No support for cube maps yet. No support for different min/mag filters.
Diffstat (limited to 'src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h')
0 files changed, 0 insertions, 0 deletions