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authorBrian Paul <brianp@vmware.com>2010-03-10 18:07:52 -0700
committerBrian Paul <brianp@vmware.com>2010-03-10 18:09:49 -0700
commit67a2f98be79b368c316ebe6731112734d306b3f6 (patch)
tree608eb9dc4d44dc6e4b13a954822b2be401cd9898 /src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h
parenta599f552f2ee86004216fe062bf4885de9c9ae96 (diff)
gallivm: overhaul of texture sampling code
The new lp_build_sample_general() function will handle all sampling modes for all texture types. Still incomplete, but a few additional sampling modes are now supported. 1D textures should work and most of the code for 3D textures is in place. No support for cube maps yet. No support for different min/mag filters.
Diffstat (limited to 'src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h')
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