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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-11 10:46:12 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-11 11:08:46 +0200
commit0dcf0f9dfaa23b08d2bc20f8cbd02550c2632e52 (patch)
tree8b56cdcac948fc4648a0cda4a19a4e80cb6dbefe /src/gallium/auxiliary/rbug/rbug_shader.h
parent0578acbe18cf940850c9a94f2fd96f4602dd03bf (diff)
auxiliary: move Ben Skeggs' primitive splitter to common code
This is a simple framework that handles splitting primitives in an abstract way. The user has to specify the primitive start, start index and count. Then, it can ask the primitive splitter to "draw" a chunk of the primitive, staying under a given vertex/index budget. The primitive splitter will then call user-supplied functions to emit a range of vertices/indices, as well as switch the edgeflag on or off. This is particularly useful for hardware that either has limits on the vertex count field, or where vertices are pushed on a FIFO or temporary buffer of limited size. Note that unlike other splitters, it does not manipulate data in any way, and merely asks a callback to do so, in vertex intervals.
Diffstat (limited to 'src/gallium/auxiliary/rbug/rbug_shader.h')
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