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authorBrian Paul <brianp@vmware.com>2010-06-02 18:13:00 -0600
committerBrian Paul <brianp@vmware.com>2010-06-03 08:54:15 -0600
commitd18fb4822bc71944867b66e6de966e4e55bbe574 (patch)
treebe3896de2fd0ed8120b741c951b186b4acfc70e5 /src/gallium/auxiliary/util/u_blitter.c
parent35d75e49308fb839ed12b50e0ad2b0f9cce1bb99 (diff)
gallium: add interpolation parameter to simple shader functions
This lets us specify linear interpolation instead of perspective interpolation for blit operations. Might be a bit faster.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c67
1 files changed, 29 insertions, 38 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 1f3246208b..bcd5686470 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -516,6 +516,26 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
return ctx->fs_col[num_cbufs];
}
+/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
+static unsigned
+pipe_tex_to_tgsi_tex(unsigned pipe_tex_target)
+{
+ switch (pipe_tex_target) {
+ case PIPE_TEXTURE_1D:
+ return TGSI_TEXTURE_1D;
+ case PIPE_TEXTURE_2D:
+ return TGSI_TEXTURE_2D;
+ case PIPE_TEXTURE_3D:
+ return TGSI_TEXTURE_3D;
+ case PIPE_TEXTURE_CUBE:
+ return TGSI_TEXTURE_CUBE;
+ default:
+ assert(0 && "unexpected texture target");
+ return TGSI_TEXTURE_UNKNOWN;
+ }
+}
+
+
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
unsigned tex_target)
@@ -526,25 +546,10 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_col[tex_target]) {
- switch (tex_target) {
- case PIPE_TEXTURE_2D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
- break;
- case PIPE_TEXTURE_3D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
- break;
- case PIPE_TEXTURE_CUBE:
- ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
- break;
- case PIPE_TEXTURE_1D:
- default:
- ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
- tex_target = PIPE_TEXTURE_1D; /* for the default case */
- }
+ unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
+
+ ctx->fs_texfetch_col[tex_target] =
+ util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_col[tex_target];
@@ -560,25 +565,11 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depth[tex_target]) {
- switch (tex_target) {
- case PIPE_TEXTURE_2D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
- break;
- case PIPE_TEXTURE_3D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
- break;
- case PIPE_TEXTURE_CUBE:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
- util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
- break;
- case PIPE_TEXTURE_1D:
- default:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
- tex_target = PIPE_TEXTURE_1D; /* for the default case */
- }
+ unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
+
+ ctx->fs_texfetch_depth[tex_target] =
+ util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_depth[tex_target];