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authorBrian Paul <brianp@vmware.com>2010-06-02 18:13:00 -0600
committerBrian Paul <brianp@vmware.com>2010-06-03 08:54:15 -0600
commitd18fb4822bc71944867b66e6de966e4e55bbe574 (patch)
treebe3896de2fd0ed8120b741c951b186b4acfc70e5 /src/gallium/auxiliary/util/u_gen_mipmap.c
parent35d75e49308fb839ed12b50e0ad2b0f9cce1bb99 (diff)
gallium: add interpolation parameter to simple shader functions
This lets us specify linear interpolation instead of perspective interpolation for blit operations. Might be a bit faster.
Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c')
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index d19267be72..b7fe2d3003 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1327,8 +1327,10 @@ util_create_gen_mipmap(struct pipe_context *pipe,
}
/* fragment shader */
- ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
- ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
+ ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D,
+ TGSI_INTERPOLATE_LINEAR);
+ ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE,
+ TGSI_INTERPOLATE_LINEAR);
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {