diff options
author | Marek Olšák <maraeo@gmail.com> | 2009-12-12 06:34:29 +0100 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2009-12-15 17:59:50 +0000 |
commit | dff4c9ed559ae025d1d8fe7b9d1cea5a973c2225 (patch) | |
tree | 510b4c7df0c3f12caa26c80d9db84e90da2595f9 /src/gallium/auxiliary/util/u_simple_shaders.h | |
parent | 3a15c48ecedb985e2cecaaa9061ff579092069f1 (diff) |
util: add new fragment shaders to simple_shaders
New shaders:
* Fragment shader which writes depth sampled from a texture
* Fragment shader which copies COLOR[0] to multiple render targets
Additional improvements:
* The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*)
so that they can sample from any type of texture, not only from a 2D one.
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.h')
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index d2e80d6eb4..6e760942e2 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -51,16 +51,25 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, extern void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, - unsigned writemask ); + unsigned tex_target, + unsigned writemask); extern void * -util_make_fragment_tex_shader(struct pipe_context *pipe); +util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target); + + +extern void * +util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, + unsigned tex_target); extern void * util_make_fragment_passthrough_shader(struct pipe_context *pipe); +extern void * +util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs); + #ifdef __cplusplus } #endif |