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author | Brian Paul <brianp@vmware.com> | 2009-01-04 18:40:48 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-04 18:40:48 -0700 |
commit | 8f6e2f8620b73c706c21ce4c58bad894d08809a7 (patch) | |
tree | dc756c752bf338ccae1aafc5dc7f2672e36db10f /src/gallium/auxiliary/util/u_time.c | |
parent | 38b526999c91a82691a8a5f3c2d0b6f071758dfc (diff) |
cell: initial codegen support for fragment shader loops
Basic for/while loops work now.
Only one level of loop nesting is supported at this time (same for if/else).
The progs/glsl/mandelbrot demo works, but the colors are too dim.
Diffstat (limited to 'src/gallium/auxiliary/util/u_time.c')
0 files changed, 0 insertions, 0 deletions